I really like it, but the sword's blade doesn't fit in... it's to flashy...
4/5 anyway
really not a bad scene, so dont get this wrong but what bothers me here a lot is your 'color management': every part of the picture consists of more or less the same colors (boring grey for the statue, boring brown for the wall and so on), which separates the these parts from each other - like in a collage
pixeling, especially in demoscene tradition is about 'mixing up' the limited colors.. a good way would be to define a color for the light instead of having white ambient light - with shading from a 'yellow lightsource' for example the statues and the wall would look much more interesting
....................................... AMAZING!! [6/6 +Fav]
What program was this done in?
The blood is from before the skeleton became a skeleton.
Altho the blood shouldnt have highlights if its dried up.
I really love the gold in this. The highligting on it is excelent. And the way the light bounces of the clothes onto the gold looks great to.
This is a great scene.