This was to be a means of navigating a site for the new york office of a Japanese travel agency. Crap job but I enjoyed drawing the cute little island.
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I've been going through all the Pixeljoint submissions in a chronological order, and a short while ago I caught up to the Underwater picture submitted in this account's gallery. I think I can put a finger on what's bothered me about that piece and this piece as well - restraint. The submissions that are described as being made in Deluxe Paint have a low colour count and lots of dithering, the artist having to work under the limitations of the program and hardware to create pictures with little intricately-crafted details.
I can still see that here, with the gate leading to the beach and the little windows on the buildings, and there are crisply-shaped landmarks and features all about the picture (the bottom of the building on the beach, the yellow brick road, the edge of the green on the right of the island), but these pictures are also made in different software with the limiters removed, and so there is a strong consistency of odd colour choices in texturing and anti-aliasing. The little building on the beach has walls that blur into the top of the structure and into the beach itself; the reflection of that building in the water has so many colours it looks like a Photoshop blur brush job; the awkward round brushstrokes of a darker water colour on the sea, with really haphazard anti-aliasing; the bushes and trees leaving Photoshop blur-esque smudges of dozens of colours on the grass.
Everything here strongly suggests this picture and the Underwater one was painted at a higher res and colour capacity, then a haphazard attempt was made to colour-filter the piece and add dithering - or that the picture was painted that way and then compressed as if to display in an old MS-DOS game. (Maybe it was? The other artwork ranges from the late 80's onward so it's possible, the only context I have on this piece is displayed in the author's description. The Underwater piece has its own history attached to it.) There's just a lot of spots here and there that almost read like lossy .jpg artifacting, an excess of colours that sometimes read fine at 1:1 view but are just sloppy to look at otherwise. It feels like an attempt to take shortcuts and then not cover up one's tracks convincingly.
HIS Island avatars, HIS Island icons, HIS Island pixel art, HIS Island forum avatars, HIS Island AOL Buddy Icons
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I've been going through all the Pixeljoint submissions in a chronological order, and a short while ago I caught up to the Underwater picture submitted in this account's gallery. I think I can put a finger on what's bothered me about that piece and this piece as well - restraint. The submissions that are described as being made in Deluxe Paint have a low colour count and lots of dithering, the artist having to work under the limitations of the program and hardware to create pictures with little intricately-crafted details.
I can still see that here, with the gate leading to the beach and the little windows on the buildings, and there are crisply-shaped landmarks and features all about the picture (the bottom of the building on the beach, the yellow brick road, the edge of the green on the right of the island), but these pictures are also made in different software with the limiters removed, and so there is a strong consistency of odd colour choices in texturing and anti-aliasing. The little building on the beach has walls that blur into the top of the structure and into the beach itself; the reflection of that building in the water has so many colours it looks like a Photoshop blur brush job; the awkward round brushstrokes of a darker water colour on the sea, with really haphazard anti-aliasing; the bushes and trees leaving Photoshop blur-esque smudges of dozens of colours on the grass.
Everything here strongly suggests this picture and the Underwater one was painted at a higher res and colour capacity, then a haphazard attempt was made to colour-filter the piece and add dithering - or that the picture was painted that way and then compressed as if to display in an old MS-DOS game. (Maybe it was? The other artwork ranges from the late 80's onward so it's possible, the only context I have on this piece is displayed in the author's description. The Underwater piece has its own history attached to it.) There's just a lot of spots here and there that almost read like lossy .jpg artifacting, an excess of colours that sometimes read fine at 1:1 view but are just sloppy to look at otherwise. It feels like an attempt to take shortcuts and then not cover up one's tracks convincingly.