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Pixel Art Details
(Level 1 Rookie :: 30 points)
Vince Noir and Howard Moon are reunited with some of the monsters from the first series of The Mighty Boosh. 2nd Series aspects, like the moon and van, added in because I said so.
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(Level 1 Depressed) @ 6/20/2007 00:24
Not a bad tribute. :}
(Level 5 Killer Klown) @ 3/14/2007 08:37
To resize it, you can use for example
(which is free). It's an image viewer, not an image editor, but it can do some image manipulation things like setting transparency and resizing and a lot of other things which are not useful to pixel art though. Make sure to use the "nearest neighbour" resizing method to prevent unwanted blurring of the image. For this image, 25% of the current size will give you pixels of 1x1 size (currently it has a 4x4 pixelsize).
(Level 11 CEO) @ 3/14/2007 02:56
Howard's expression is perfect.
You've got some real nice features here, a great tribute.
(Level 5 Soldier) @ 3/13/2007 19:57
Man, you need another one with Old Gregg!
(Level 1 Rookie) @ 3/13/2007 18:56
Yeah, I didn't stick to the 14 C64 colours, I gave my self a different set of limited colours. What is the best way to resize the piece so it's more suited to here? That's the size I did it at, and I myself like it.
(Level 10 Operative) @ 3/13/2007 15:17
Haha, I love the mighty boosh, you've captured Vince and Howard's look brilliantly.
(Level 5 Killer Klown) @ 3/13/2007 05:47
I like it but it doesn't look like C64 at all. It doesn't use the C64 palette and it doesn't follow the C64 restrictions in pixel size and color limits. If you want to know what I'm talking about, please have a look at some of the C64 pieces in the galleries of Helm and ptoing (also on this site).
But as I said, I like it, it has a classic videogame atmosphere to it. Btw, there is no need to send in zoomed images, as there are two little buttons below each picture here that allow zooming in and out.
(Level 1 Rookie) @ 3/13/2007 00:03
I don't know how old you are but when I had a Commodore 64 as a little guy, this is what videogames looked like. You couldn't ignore that everything was made out of little squares. I used bigger pixels and tried to limit myself with colours as much as possible to replicate an 80's Commodore 64 game.
(Level 5 Killer Klown) @ 3/12/2007 19:49
Why is it so zoomed in.
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