That's a load of a golfer's tournemant. I just want to fit in with the mainstream book clubs! Is that too much to ask? My living quarters, however, are located in a little place I like to call Pensilvania. In fact, I live next to a certain Dino502Run and use his internet sometimes. Maybe a chess team was a stretch, but DANG to dolphins have good coral reef parties. Gang green had nothing on it, I tell ya! My shape, I regret to inform you, is much less then dolphin. Lemurs may intrigue me, although redio activity has yet to be introduced to my body, asside from natural radiation, which occurs from things such as starlight, loin clothes, birthday cakes, happy timer boolldumps, and the sun. HAVE A HAPPY EASTER EVERYONE, and that means you!!!!!!!!!!
whut!
I read your user bio . . . what you are is you're clearly a semi radio-active dolphin-shaped lemur type. I've seen your type around here before. You're probably from arkansas, too.
Love has no bounds, chess teams belong here!! CHESS TEEEEEAAMMMMMMSSS
This exhibits numerous noob mistakes. Character is alright, but rendered horribly. Lighting boring. Whole thing is too big. Bg is distracting and pointless. What's with the horizontal dither crap? The shading dithering is blah. AA horrendous. Skin texture is retarded. Looks cheaply mirrored, although not, which means I wasn't smart enough to cheat by mirroring but instead manually pixeled the whole thing, only for it look mirrored in the end anyway, how ironic.
The description, who cares about my dorky "studies" of px art, the original sketch looks drawn by an 8 year old.
Yeah the darkness of the aa color makes it look like there's just extra black pixels.
It's usually better to keep the aa color somewhere close to 50% between the outline and inside in terms of brightness, and it's not a bad thing to let it swing more to the inside's color.
I personally try to keep aa to a minimum anyway. It's often a useful technique but not a neccesary one.
Mykola: After I completed the black and white line-art I did reduce all of the lines to 1px, I know exactly what you're talking about. But! Then I went in and tried a little aa action to soften the lines with a color that's too dark apparently, plus I used the same color to aa on every part. Whoops! Now I know.
I'm going to shoot for one pixel art peice per week for at least a month in order to get rolling. My schedule is tight. Next project will have much better lines.
My only complaint is the jaggies wverywhere in the lines.
Don't make the diagonals look like steps - try keeping them to 1 px only at all times. Hopefully what I'm saying is understandable it's hard to explain in jsut words, it'd be easier to draw :D
Oh yeah, I've been studying alright, for almost a week before trying this; reading Sprite Art a lot, as well as the tuts here in Pixel Joint.
Yes you're certainly right, the lineart could use better aa, but I was satisfied with what I came up with for this first one, even though it's very amateurish. Aa is something I expect I'll have to practice a lot before it feels natural. I'm kind of used to vectors doing it for me! I still can't believe I'm doing it manually, it almost feels silly, but at the same time I now have this control I've never had before. It feels awesome to be learning a new approach to digital art, especially one used in the classic video games that I spent so much time with growing up, why didn't I start sooner!?
I also consciously left the lines black because I didn't want to overdo my first project. My next submission will feature much better linework; can't wait.
Thanks guys.
almost looks mirrored when you first look at it.
good job for your first attenpt
mola mucho, creo que quedaría bien de peluche XD