The Forest Glade :: Pixel Art Detail

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The Forest Glade

The Forest Glade


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Pixel Art Details


Title: The Forest Glade
Pixel Artist: Necky  (Level 1 Rookie :: 481 points)
Posted: 3/26/2007 2:35:34 AM
Palette: 16 colors
Statistics: 24 comments :: 57 favorites :: 0 avatars

I thought I'd tackle a pixel picture this weekend and 
this is what I came up with. Hope you like it :)

Here's the link to the WIP:

http://www.pixelcavern.com/mikey/forest.gif

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FlyGuy (Level 7 Underboss) at 4/24/2008 7:26:53 AM
perfect in every way, favorite

demes (Level 1 Rookie) at 2/10/2008 1:46:47 AM

very nice, I love the texture of the trees.


radanator (Level 1 Rookie) at 11/2/2007 10:40:45 PM

it's prettty dule

 


!CE-9 (Level 1 Thug) at 9/11/2007 12:05:47 PM
geez, it's great -- although, after the preview I had expected more density to it, like more foreground? it's beautiful nevertheless, and I love those trees & lians. 5f

Kojjiro the angry (Level 1 Rookie) at 4/2/2007 3:20:37 PM
Looks like it would fit in a beatemup, Maybe some sort of Dynasty-Warriors themed game?
It's really great.

-DE- (Level 8 Marshal) at 4/2/2007 4:25:29 AM
Beautiful!          

Necky (Level 1 Rookie) at 4/2/2007 2:40:07 AM
Thanks for all you comments, suggestions and compliments :) I'll take a look at all of the crits and refine my picture accordingly.

BadMrBox (Level 2 Quiet One) at 3/31/2007 7:55:27 PM
Wow, I like this alot. If I could only pixel backgrounds like this myself. favved.

Pmac (Level 1 Jukyu) at 3/31/2007 6:04:26 AM
Great job, this rocks

Lollige (Level 9 Necrophiliac) at 3/31/2007 3:30:44 AM
too much work....... omg its great!

neota (Level 7 Ichikyu) at 3/29/2007 12:27:23 AM
It's great! Just one crit - the shiny spot on the knot/hole in the wood looks wrong. You've established that the bark is fairly matte, which means that it  will get large diffuse highlights if at all, rather than small tight highlights. I recommend just using the lightest green used elsewhere on the trunk for the highlight.

RafaelHen (Level 1 Jukyu) at 3/27/2007 4:47:13 PM
I just can say that it's awesome with 16 colors!

rajkosk8 (Level 3 Private Eye) at 3/27/2007 7:12:22 AM
nice depth i love it. espetialy that u have only green.

Lawrence (Level 10 Operative) at 3/27/2007 3:22:58 AM
This is excellent. I am curious though, should there really be a shadow on the side of the trees which faces the clearing? Shouldn't that be where most of the light is? With the misty background lit up as much as it is, It looks like there's a clearing over there somewhere instead, despite the visible background trees. I can think of reasons for this but I was just curious to know.

Elk (Level 5 Assistant Manager) at 3/27/2007 12:46:23 AM
I love it =)! You do the treetops like me :P, not too detailed...it would be too much work

Josiah (Level 8 Marshal) at 3/26/2007 9:39:02 PM

I really love this, it all looks great, love the texturing, shading, and detail, AND that you only used 16 colors


Fool (Level 6 SWAT) at 3/26/2007 9:13:22 PM
Awesome woods. =) Personally I would prefer a little darker on a a back for more moody appearance, but exelent as is.=)

d-p (Level 10 Maniac) at 3/26/2007 4:17:22 PM
Impressive work at 16 colors. Nice color choice and tree impression.

jalonso (Level 11 Godfather) at 3/26/2007 3:41:25 PM
Really great BG scene. I mostly admire how you restrained yourself (cept for the vine) and kept it simplistic. I <3 it.

Biffo (Level 1 Rookie) at 3/26/2007 3:14:43 PM
Love it.  Really lush for 16 colors.

jmgandalf (Level 5 Detective) at 3/26/2007 2:55:29 PM
Awesome, this reminds me a lot of some LucasArt games backgrounds ;)

Necky (Level 1 Rookie) at 3/26/2007 9:12:13 AM
Thanks for the nice comments guys Now I could say that the vine is the way it is for some artsy fartys reason, but alas it's just sloppiness on my behalf I'll take a look at it and clean it up, thanks for the tip

The B.O.B. (Level 11 Master Assassin) at 3/26/2007 9:09:19 AM
Wow. You guys here make me so jeolous over how well you can make backgrounds. I love how simple the technique is, but how detailed it looks to the naked eye. My only question is why is the vine detailed more, in the part wrapped around the tree, than the part of it closest to us?

verfum (Level 3 Private Eye) at 3/26/2007 5:07:58 AM

Nice GFX!  Love the atmosphere it gives, and the tree colour palette and texture. I'd like to see a character in the foreground - like an up to date Ghouls and Ghosts knight.


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