Sadly not, It seems the original has gone from my computer. I'll have one last check tonight, but if I can't find it I'll have to take this piece down for now and work on editing out the rain and light effects.
Indeed I am, and I did thankyou. My to do list at the moment also includes a fair bit of Uni work, but I'll make sure everything is fixed as soon as possible. =)
Thankyou for the advice. As you've said, the rain and the glow are layers [I added them to give an impression of what it would look like in game.] I'll replace this with the original version when I get back [from holiday.]
Welcome to PJ and this scene like your other one has some things that for me make this a hybrid pixelart piece. On this the lightglow and the rain appear to be transparent layers. the rain I would say its acceptable since they are clearly pixels. The glow I can't determine too well, even zoomed. I love this piece big time and the other as well. Please update with these hybrid items removed and please do add a link to this version in the description if you wish. :)
I like the tan and grey palette. You've got some really good detail work around the open engine compartment: looks like it might actually do something, instead of be another mechanical texture. Adarias is right, I think tho, that you might want to lighten the shades on the top of the engine and all other similarly oriented surfaces. You could also tint them slightly purple (as the sky) if that's a constant sky color in your RPG. I admit, I had a hard time realizing I was looking at a scene in three quarter perspective at first.
[Edit]: Come to think of it, you wouldn't even be able to see the sky if you keep 3/4 perspective... Still, awesome design!
waag......so much confusion between planes!!! nearly impossible to tell top from side, really flattens out.....a good base image but the value regions must be changed
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