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the person on top just looks like there floating add shading to the ground so it dosent look that way.
that´s awesome.... But.. I think the char in shadow calls much attention. There could be an upper layer with 50% transparency of pure black on the character.... Unless you know of a better way to handle it.. =/
7/7 + fav.
yeah, the roof needs tweeking, particularly the away-facing bits.
the engine is set up in flash, and while it's possible for the language to handle it, it isnt possible for our engine to without great difficulty or a large number of additional sets. it's difficult to explain, basically the shadows are added by tile, so if they were to extend beyond the bounds of that tile (as the character does), we'd get overlapping shadows. Really, we've been thinking of ways around it, and the only viable one so far is to create extra character sets with the coloration preapplied in photoshop or something.
I can't imagine such a thing would be *impossible* or even that difficult in any noncrippled programming language.
This is great as far as pixelling and technique goes, except that some of the roofedges are discontinuous in places.
beautiful graphics, i like