I hardly deserve to be posting anything here, given the outstanding talent of all you true artists, but as I sincerely wish I were a more capable pixeler, I thought I would submit this for your review and comments. These are screenshots from a soccer simulation, cut short by a lack of artistic vision on my part. Any and all suggestions and critiques welcome. Thank you~
Discussion
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ok, so I'm retarded, there I said it. I totally saw the indentation from the corner cube as a gradient on the bleachers. Please ignore all that babbling
jalonso -- I wonder if you mean the the blue-ish, semi transparent layer going around the "top" of the stadium? It isn't very well executed, but it was meant to be a little glass roof of sorts for the fans (open in the middle above the actual field) -- could that be what's behind the oddity you are seeing?
And I agree with your comments about color continuity -- the first screens where you enter your name and select your team are all in that red-theme, while the game employs the light blue (probably has something to do with matching the "snow" color on the grounds, and that I never developed things past January in the game ;-) Your soccer season is supposed to go all year round of course...)
3 o'clock or top corner. Where the orange looking 'thing' is, wtf is that, odd gradient, overlooked layer? One detail that I did fail to mention was the lack of any yellow or red text in the bottom 2 screens. It would make for a set of screen that tie in and relate to each other in a more consistent way. Not that the blues are not nice. I strongly believe that some continuity from item to item is a strong visual communication to the gamer that 'action' is required because things continue even when still. <--- art nerd, lol
Thanks for the feedback Skull and Jalonso -- you are absolutely right about the lack of shadows -- would the corner you mention be roughly at 12:00, 3:00, 6:00 or 9:00?
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