Blindem, Blindskull, Skullripper

Blindem, Blindskull, Skullripper

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Blindem, Blindskull, Skullripper

Title: Blindem, Blindskull, Skullripper
Pixel Artist: Nightmare Maker  (Level 8 Regional Boss :: 8775 points)
Posted: 6/15/2007 14:03
Statistics:  8 comments    0 faves    0 avatars

Yeah, my entry to the Pokémon Challenge!

The 2nd evolution is a kind of cocoon between the two others. In level 30, Blindem starts to rest, turning into Blindskull. In level 45, Blindskull wakes up from his sleep bigger and badder >=D

What do you people think!?

Weekly Challenge: It's EvolvingWeekly Challenge: It's Evolving


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BlackDragon (Level 11 Godfather) @ 12/6/2008 14:06
The first one is a huge step up from the other two. Good work on that one even though the colored outlining seems very sparatic and unplanned.

f-m (Level 1 Jukyu) @ 7/26/2007 16:13
This is actually pretty cool but would definitely fit better in the dragon warrior monsters game ;D

Chris On Duty (Level 1 Rookie) @ 6/16/2007 08:52
Try making the shadow ball into a ball shape, unless you were going the hexagonish shape. Check out the anatomy of a real skeleton just so it looks plausible, but then again, it is a Pokemon and you're supposed to let your imagination run free. The skirt is unneeded and I think the fact that the first evolution has bigger feet and a bigger head make the third evolution not too intimidating.

natano (Level 1 Rookie) @ 6/16/2007 07:58
this says I against everyone who participates to Weekly Challenge It's Evolving good work goes this way by and how you really consider those pokemon layers bye natano

Nightmare Maker (Level 8 Regional Boss) @ 6/16/2007 05:29

well, everyone said, even in the brazilian pixel art forums, that the third is the worst =/

however, I don't know how to improve it...

what should I do?

sausage (Level 5 Sniper) @ 6/16/2007 01:59

reminds me of the weedle / caterpie family.

good concept, but i think the skeleton ones could have been done a bit better. (the baby one is much better though, IMO.)

D-Puff (Level 2 Kukyu) @ 6/15/2007 15:35
there's not much contrast and the bones on the last one (along with what chris said) are a little too stright. good concept though

Christopher (Level 5 Killer Klown) @ 6/15/2007 15:08
Arms are too long on the last one, and to big on the lower part.

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