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@Metaru: I personally find it easier to evaluate whether walk cycles work or not if I do make them move, rather than walk on the spot. Making them move, like you've got here, shows what they're going to look like in-game.
@Watercloset: The bouncy hair looks good. The cloak seems a bit stiff by comparison, though. Maybe give it a bit of bounce, like the hair?
Kapptin: It's a She, though it's a bit tough to tell (How is she gonna be hardened? Look at those big, three-pixel eyes!). As for the arm thing, there actually is an arm gait, it's just really subtle. Grand total of two pixels motion. Which translates to about 1/2 of her body width. I admit, it's a bit tough to tell, but it's not a run cycle, it's a jaunty walk. Runs in the game system (at the moment) are going to be limited to short-range dashes.
BTW Daniel, the frame rate in-game is going to be a lot higher. And there's no cloak- that's a scabbard. Again, tough to tell without seeing the character's resting pose. Which I don't quite have together at the moment.