Walk Animation - Night of the Hatchet :: Pixel Art Detail

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Walk Animation - Night of the Hatchet

Walk Animation - Night of the Hatchet


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Title: Walk Animation - Night of the Hatchet
Pixel Artist: Fagertveit  (Level 1 Depressed :: 348 points)
Posted: 8/11/2007 1:12:55 PM
Frames: 8
Statistics: 6 comments :: 0 favorites :: 0 avatars

My first Piece at this place! Yay!

Just started working with pixel gfx again after decideing to make a neat oldschool type of zombie slasher game.
This is the Player character of the game, named Jim.
As you can see he's wearing Converse

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Fagertveit (Level 1 Depressed) at 8/11/2007 11:24:24 PM
Thanx, it's neat to hear that my shading is'nt that much out of order hehe, about the zombie anim, I wanted him to only use one leg to walk with, but I guess I can make that more apperant with some more shadeing and maybe some placement fixing on the little critter! Thanx for the nice comment!

A.B. Lazer (Level 2 Flatfoot) at 8/11/2007 6:55:48 PM
Really I had not much problems with this animation, but previous - with zombie - looks like on it creature dances throwing right leg constantly. Stills, however are good - good colours and outline, but need more distinction of legs.

Fagertveit (Level 1 Depressed) at 8/11/2007 4:16:11 PM
Im going to revise this animation for sure, gotten a great link here by Frankie hehe, So I guess an update on these pixels are in plans! Thanx for the comment!

Fagertveit (Level 1 Depressed) at 8/11/2007 4:14:10 PM
Many tnx for the link (bookmarked at once) I'll have to revise that animation methinks hehe, great to find this place so that I can get some nice crits on these things

FrankieSmileShow (Level 6 Manager) at 8/11/2007 3:25:04 PM
http://www.idleworm.com/how/anm/02w/walk1.shtml

this should help you

InfernoMan.EXE (Level 3 Hatchikyu) at 8/11/2007 3:19:58 PM

I like the shading, but there are multiple problems here:
The head stays in the same place, it should move up and down a bit.
And the legs don't pick up like hes walking. It looks like he is just moving his legs back and forth.
Yes, even "old school" sprites had these rules applied.

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