A total fantasy pixel, where a magician has cast a spell on a helpless warrior and his flesh has burnt away, I sort of let my imagination run wild on the background. It is at the stage where i cannot do any more on my own without CC so I decided to post it and see what you guys think.
Discussion
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It's very rough shading and could use some better shading/dithering. The pixel does not use a set light source. For example there are lights all over the body, however you ignored the fact that the places in the area near it should be shaded different than the rest. There could be some better anatomy but it's very nice overall.
Practice AA, smooth dithering to preserve colours, shading/lighting and depth/perspective. These are all very generic things, but they need to be looked into deeply if you wish to improve now. You show that you know how to AA and dither properly in some places, yet you limit the areas you use them well or effectively. Good luck with your practicing.
Thanks lots mr Ilkke :D i tried with darker sea but it made the water not look like water, also i should have added a hue shift on the water to reflect the sky, but that is too hard for me to do.
If you want CC, my advice is to remove the brightest colors from the sea because it is supposed to be in the background and all the white brings it to front. Maybe leave them just in some places like accents.
Very nice, you really have improved, much better than me I must say. Certainly a few areas for improvement, however, this is a vast improvement from previous pieces.
I'd give the right cliff edge and other localities to the crystal a deep green tint. Also, i'd tone down the highlights on the water seeing as it's night time.
The stars in the sky seem a little clichéd and basic in relation to the rest of the piece.
Wow thankyou i will take all that into consideration on my next peice, this was sorta my leapfrog peice from poor to amateur pixelling skills, so its a bit off but on my next peice it will be improved and ill make sure you get to see it :P
I don't think the ground was really the main problem with this piece. I would take suggestions and keep them in mind for your next piece rather than totally rework every problem with this piece (as there are quite a few). The problems with this piece (to name a few) are that there is too much color banding, the skull is still too big, with the new sand texture there's now a clash of styles, the ocean is way too loud to allow the subject to be sufficiently readable, there's no light source consistency, the anatomy is a little off, there's no perspective, and there's no light reflections aside from a few haphazardly-placed speculars on the armor. Also, given how intense those crystals and lightning things are, there should be green light bouncing all over the place.
It looks as though there would be no room for his skull to fit inside his head. Not to mention your color and detail prioritization is all over the place.
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Shading should be from a defined lightsource. though it appears to be pillow shaded in most places.
one of your better pieces no doubt though.