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rpg mockup


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Pixel Art Details


Title: rpg mockup
Pixel Artist: johndoe239487  (Level 1 Rookie :: 995 points)
Posted: 9/17/2007 3:12:28 PM
Statistics: 8 comments :: 4 favorites :: 0 avatars

This is a tileset that I've been working on for a little while now and I'm sure some people have seen it in the wip section of the forum.  Anyway this is my first one that I've ever done and I did this for the game that I will be making which is still only on paper.  Even if I don't end up using these tiles it was still a good experience.

I know it's not perfect but I am getting sick of looking at it for now.

I'm still sick of looking at it but I made some really minor changes such as grass color change and a few pixels of grass added below the door.

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Morgengrauen (Level 2 Quiet One) at 12/14/2007 4:03:24 AM
the green of the grass is kind of strange. and because it has no structure, it looks very flat. it doesn't fit with the other pieces which are lying on it like toys an a carpet.

Zhou9 (Level 1 Rookie) at 10/20/2007 8:48:01 PM
 The grass is too saturated. It would be a lot more comfortable to look at if you lowered the brightness and saturation.

talamaur (Level 1 Rookie) at 9/23/2007 12:35:13 PM
it will be better if u add some shadows to the bricks

neota (Level 7 Ichikyu) at 9/20/2007 3:37:15 PM
The level of detail is just right, and the style's great too. The character's purple clothes/hair -- adjust them to contrast better with the background.

johndoe239487 (Level 1 Rookie) at 9/18/2007 1:44:57 PM
Thanks for the comments, and those are bushes not trees.

Robot-Hero (Level 1 Thug) at 9/18/2007 5:41:34 AM
Cool, in specially the character ^^'

surt (Level 10 Maniac) at 9/18/2007 3:31:28 AM
Very nice feel overall.
A couple of problems though:
  • The grass burns my eyes! The green really needs to be toned down some. The flat coloured parts could possibly do with some subtle texturing.
  • The black (or near black) internal outlines of the leaves on the tree really need to be softened. Especially given that it buts right against the highlights on the leaves. And the general volume of the tree isn't well suggested by the shadowing.
  • The shading on the planes of the roof of the building and the stepping stone (?) path doesn't seem to make much sense.
  • The lighting overall seems somewhat confused. Fencing and barrels (and possibly trees) suggests light coming from left and above, while character and leafy plants suggest directly form above.

sensation (Level 1 Intern) at 9/17/2007 8:05:28 PM
nice grenade trees! (or giant, green pine cones) :D

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