Here goes... I was implored to submit this pixel by some of my friends on #pixeljoint. This is a slow-scrolling space background I made for an upcoming TurboGrafx-16/PC-Engine CD retro game release that I (Squirrelsquid is also helping out) am pixeling the graphics for. The game is called 'Xymati', and it's a vertical shoot-em-up like Raiden. There are a number of restrictions I must adhere to when making TG16/PCE graphics. Namely, the global 9-bit palette is limited to 512 colors to choose from, which makes subtle color gradients difficult. Also, each 8x8 tile can contain no more than 16 colors (with color entry #0 of each tile being the same across ALL tiles). With that in mind, please feel free to eviscerate my work now.