Turret

Turret

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Pixel Art Details

user
Title: Turret
Pixel Artist: Blackroot  (Level 1 Thug :: 131 points)
Posted: 9/18/2007 19:53
Statistics:  9 comments    0 faves    0 avatars

A turret for a vertical shooter I'm working on.. you may have spotted my posts in the forum, well, as no one seemed interested in helping me i have too do it myself.. which isn't that bad since it actually kinda fun to do pixel art :). anyway, I'm very new to this so please give me loads of feedback!

Discussion

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user
Adam (Level 9 Human) @ 1/7/2008 07:33

Ah! Forget what I said about filtering. I don't really know what the problem is so I was just guessing. Right now I think (again it's a guess) the problem is caused by the larger resolution. The original blocky doublepixels become rotated and break the style.

I made a quick test on the different sequences of rotating and doubling pixels and came up with this plate, that clearly proves how much I don't understand anything about the matter:

http://img.photobucket.com/albums/v157/pembroke/pixeljoint/Blackroot_rotation.png


user
Blackroot (Level 1 Thug) @ 1/6/2008 06:26
Using no filtering is the only way to keep the pixelated feeling, i don't like the look of filter textured pixel art. What filtering did you use?, I'm not very experienced so I can only deal with the usual filters.

You have to start sometime :). I've been caught up in a project which i think will take of(we'll see).

user
Adam (Level 9 Human) @ 1/6/2008 04:16

Hmm. I guess you used no filtering during the rotation. I tried some rotations (with filtering) and the results look quite good and just as clean as with the original one.

>So... you wouldn't be interested in making a game?

Haha! I've never finished anything before so for the good of you: no.


user
Blackroot (Level 1 Thug) @ 1/5/2008 07:08
Very nice , i went through my programming map to find the game i made this for and changed the cannon sprite, not suprisingly it looked good, the only thing that didn't was the dark red shadow on the orange cylinders at the back. This might sound horrible in the ears of pixel artists but i designed the game for a 640x480 resolution and then i used a larger resolution(1280x960 for example), this way everything would look as if 640x480 except things looks more clearly when rotated(and since this was a shmup i rotate a lot of things), unfortunetly this will eliminate the scanlines and the true feeling of a lowres environment. The techniques you applied on my work (color reduction mainly) created new problems with the rotation as the process was made more visible(which was supposed to be eliminated by using a higher resolution).

So... you wouldn't be interested in making a game?

user
Adam (Level 9 Human) @ 1/4/2008 18:46

A good start. I made a quick and sloppy edit with some minor changes, it might help. Or not.

http://img.photobucket.com/albums/v157/pembroke/pixeljoint/Blackroot_Turret.gif

I guess the first half is a platform, a cone or hemisphere on which the actual gun (on the right) rotates.

What I changed: Reduced colorcount (108 is really a lot for a nearly grayscale piece). First I used automatic color reduction (that's to avoid, I just did it because i didn't wanted to redraw everything) and then merged some colors manually. I think its a good idea to start with a fixed palette from the start. I haven't really changed the gun, just some AA here and there, and some reduction of the blurry banding at the edges. Cleaned the outlines of the platform, the circle was really jaggy. Added some AA there too. I guess the dark ont he bottom of the circle is shadow not an attempt on AA. It's not really consistet with the shading so I changed that too. Did some minor things to the surface too because I found it a bit boring.

Well that's it for now, though I think there are still some things you could improve. Maybe a bit more funky colors, some metal pattern on the plates, a bit more definition on the gun and so on. But actually it's quite good as it is now.

 

Oh, sorry. I just noticed it's a bit old (was just surfing through your gallery and thought it's new because I didn't remembered this from before).


user
Blackroot (Level 1 Thug) @ 1/1/2008 23:30
Thanks! :D, i use C++ and OpenGL.

user
funcravers (Level 2 Hired Gun) @ 1/1/2008 23:17

What do you use to make games? I use Construct and GameMaker 7.0

The turrets are nice. Not much to improve on. I love the 3D feel of them.


user
Blackroot (Level 1 Thug) @ 9/19/2007 03:10
I didn't mean that people would make it for me, i was looking for someone to work with, that's all.  Thanks :)

user
jalonso (Level 11 Godfather) @ 9/18/2007 21:09
I didn't see a WIP thread from you. Its all well that you did it yourself since you would have to anyhow. The forum is not to get it done for you but to help you along. You did great all on your own so, kudos.

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turret shmup, Turret avatars, Turret icons, Turret pixel art, Turret forum avatars, Turret AOL Buddy Icons

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