weleh si izul.. ikut comment mas? wakaka.. gw sengaja pake 1 jenis attack effeck soalnya file gamenya gw batesin max smp 400kb. jadi klo ada space mending gw buat taroh effect jurus ato sprite charater baru. ada 8 character lho.. semuanya punya ending masing2. yg pentingkan life musuhnya kurangnya banyak klo pake jurus ini.. hehe.. lo pasti pahamlah batasan memori.. wakakaka..
Thanks for comment.. Yes it is the real size.. for 240x320 screen size.. I know this still bad, need to learn much more from you all.. In this game appear 8 playable character and each character have they own background and they own story. so i must minimize all frame.. and make few frame are use for another move to.. so they can have many combo..
Nice shading, and the appearance of the monster is a cool surprise. But I'm not sure the action is proper; it appears as though the characters aren't really throwing their weight around or driving themselves from place to place, but rather being pulled there magically.
costume needs a little help because, for where the fastener is, she simply would not remain covered. the result is an unnatural "magically pinned" look that calls attention to it.
for what it is though (i realize you are working with very limited frames) it's fairly well-done.
is this a real screen-size? Some camera panning and shaking might (would) help the action a lot)
Nice concept, sure, but it's all very static/copy-pastey. You need alot of tweening frames. The 2 frame idle animation just sets it up for a bad animation overall, i'd work on that first. Good luck, has potential, just needs the effort.
vandaria wars, Borr special avatars, Borr special icons, Borr special pixel art, Borr special forum avatars, Borr special AOL Buddy Icons
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