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I love it! everything is so polished :) Id feel really refreshed playing this game :3 one thing i guess would be the sides of the garden soil cuts off, there would be some grass overlaping the ground like on the bottom of the garden, great job with this!
Oh wow, yeah. 8 years later I look back at this and primarily see numerous shortcomings in my artistic ability at the time. One thing I was proud of then that I can still see some of now is decent use of color, and the start of a sort of magical aesthetic. However, two major issues really hold that back.
The first is my lack of understanding of shades and values. The value scale for any given object is really small, so much that we don't really get any darks or highlights on any specific object. The highlights end up being bright mid-tones, and the shadows are just darker mid-tones. Ultimately it washes out each object and reduces it a cluster of colored pixels. Further expounding on that, it makes objects pop in a weird way when they interact with the scene as a whole, such as the wheat field or tree trunks. The wheat field uses brighter colors than everything else (even in the shadows) whereas the trunks use darker colors than everything else (even in the highlights). This ends up making the focal points for the image, when both are really quite insignificant to the picture as a whole. The lack of cast shadows on or from any object also aids to confusion and makes it difficult for a viewer to parse the shot.
Second, simply put, I had no concept of form or perspective at the time I made this. Combined with my poor color values, the whole image appears to feel flat. Only the very simple box and cylinder shapes have any real depth to them, and realistic lighting is not reflected on even the simplest of shapes. When it comes to the more complex objects you can really see that lack of understanding. The tree tops, cliffs, and house all stand out in a really bad way.
Aside from all that, the one thing I can reflect on vividly is how I applied excessive amounts of detail to things that I wasn't able to properly construct based on real world principals and understanding. This is something I was aware of, but thought was clever at the time. Pixel art was a crutch for my lack of artistic skill at the time. Because things were so small that I could just constantly rework them or add to them until they looked good individually, I was unable to step back and see my true potential or how that potential was being kept back. It wasn't until 3-4 years later when I got a job professionally and was surrounded by far greater artists as their art director that I was able to see and admit my shortcomings and grow as an artist.
Wow, how the time flies! I'm curious what's your take on it 8 years on.
I don't know...I think the tileset is OK, but the way the haystacks blend into the cliff faces is a little odd. Personally, I think the latter should have a more brown-ish palette to set them apart.
It's good. : ) I wouldn't mind using it.
Although.... there is barely any contrast between the trees and the ground ( grass ) - that could use a little tweaking / optimisation imo.
This is nice, but the small rocks look like they're suspended falling right in front of the cliff edges and the trees are much smaller than the house.
Wow. I wish I could do that... someday, maybe. XD
Well, I noticed that the trees don't have shadows (the wood, not the leaves), it's kinda strange. Also, you could make a better tile transition between the grass and the sides of that tiny brown tile (i don't know the name of that in english... o_o').
Congratulations! \o
Great colors.
The trees are a bit rough really, make them more distinct. You've got some colors, why not detail some more of the planks on the house?
Where the rock meets water's edge, it's too straight. On the very right. It should be more bumpy.
Good job overall.
Wwwwow! Really nice, I like the faded colors. My only suggestion is that maybe you should make the clothes a bit less flat.
Edit: Hmm, I just realized that the point where the ledge turns from going down to going right seems cut off, as if you put a water tile there instead of a "land" tile.
The palette! It is too bright!!!