Manuel Calavera

Manuel Calavera

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Pixel Art Details

Manuel Calavera



user
Title: Manuel Calavera
Pixel Artist: Metaru  (Level 8 Brigadier General :: 35884 points)
Posted: 1/14/2008 08:23
Palette: 5 colors
Statistics:  13 comments    4 faves    0 avatars

Manny is a dead soul who, like any other soul, wants to get to the land of eternal rest. But, due to his not so perfect life, he has to work off some time before he can leave. He works in the Department of Death, as a reaper who tries to find travel packages for people new to the land of the dead.

Manuel "Manny" Calavera, Grim Fandango's main anti-heroe.

Discussion

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user
gingerspam (Level 1 Jukyu) @ 6/16/2008 02:23
manny!! love this game great work :)

user
ooshmaster (Level 5 Soldier) @ 2/16/2008 08:12
See? It's perfect now! Now just finish the mockup.

user
Metaru (Level 8 Brigadier General) @ 2/16/2008 04:06
fixed :D     

user
ooshmaster (Level 5 Soldier) @ 2/9/2008 10:45
I might as well re-clarify my previous comment here as well. The outline you have around your sprite is indeed a little bit thicker than normal, but only as an illusion. Even though the overlapping pixels make it look slightly thicker, it still has a thickness of only one pixel. If you want it to be a thick outline, I'd reccomend making it even thicker, which would also look cleaner. After a quick search I found a couple good examples of thicker outlines: http://pixeljoint.com/pixelart/19806.htm   and (a better example) -->   http://pixeljoint.com/pixelart/20788.htm
Both have thick outlines, but the lines are much cleaner, as the lines have consistent thickness throughout the piece. Here, however, The lines just look jagged. It really does look more like a regular one-pixel line that has yet to be cleaned up. I am especially looking at the right bottom corner of the head, which ends at a perfect right angle. This, in my opinion, would just look so much better as a piece and as a sprite if you just went with a clean, one-pixel outline. If you do decide to do a 2d point-and-click style mockup of Grim Fandango (which I hope you do), a normal outline would also look best as that's just the standard for sprites in games. Everything within the outline, however, is great.

user
5L1V3R (Level 1 Private) @ 2/1/2008 22:49
I know, but it looks like a robe at a glance.

user
Metaru (Level 8 Brigadier General) @ 2/1/2008 21:33
its a tux...

user
5L1V3R (Level 1 Private) @ 2/1/2008 19:08
Cool it looks like a skeleton Jedi!

user
ooshmaster (Level 5 Soldier) @ 1/22/2008 19:58
Well it's all a matter of personal taste, but I prefer outlines to be thinner, as they look less jagged. But it's cool.

user
Metaru (Level 8 Brigadier General) @ 1/22/2008 17:42
why? it was intended to be thick.

user
ooshmaster (Level 5 Soldier) @ 1/22/2008 13:58
Nice, except that the outline needs cleaning up.

user
Hapiel (Level 11 Bonsai) @ 1/14/2008 11:16
oh, than its ok. (be fast!)

user
Metaru (Level 8 Brigadier General) @ 1/14/2008 09:45
calm down calm down. I'm just submitting this for now. the mockup will be finishd, somehow.

user
Adam (Level 9 Human) @ 1/14/2008 09:31

Oh, man! I was so hoping for a cool mockup...


Related & Tags


Grim Fandango, Manuel Calavera, Skull, Tuxedo, Noir, Manny, LucasArts, Land of the Dead, dead, Calavera, Manuel Calavera avatars, Manuel Calavera icons, Manuel Calavera pixel art, Manuel Calavera forum avatars, Manuel Calavera AOL Buddy Icons

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