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Manuel Calavera

Manuel Calavera


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Pixel Art Details


Title: Manuel Calavera
Pixel Artist: Metaru  (Level 8 Brigadier General :: 15109 points)
Posted: 1/14/2008 8:23:27 AM
Palette: 5 colors
Statistics: 13 comments :: 2 favorites :: 0 avatars

Manny is a dead soul who, like any other soul, wants to get to the land of eternal rest. But, due to his not so perfect life, he has to work off some time before he can leave. He works in the Department of Death, as a reaper who tries to find travel packages for people new to the land of the dead.

Manuel "Manny" Calavera, Grim Fandango's main anti-heroe.

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gingerspam (Level 1 Depressed) at 6/16/2008 2:23:28 AM
manny!! love this game great work :)

ooshmaster (Level 5 Soldier) at 2/16/2008 8:11:57 AM
See? It's perfect now! Now just finish the mockup.

Metaru (Level 8 Brigadier General) at 2/16/2008 4:06:09 AM
fixed :D     

ooshmaster (Level 5 Soldier) at 2/9/2008 10:45:06 AM
I might as well re-clarify my previous comment here as well. The outline you have around your sprite is indeed a little bit thicker than normal, but only as an illusion. Even though the overlapping pixels make it look slightly thicker, it still has a thickness of only one pixel. If you want it to be a thick outline, I'd reccomend making it even thicker, which would also look cleaner. After a quick search I found a couple good examples of thicker outlines: http://pixeljoint.com/pixelart/19806.htm   and (a better example) -->   http://pixeljoint.com/pixelart/20788.htm
Both have thick outlines, but the lines are much cleaner, as the lines have consistent thickness throughout the piece. Here, however, The lines just look jagged. It really does look more like a regular one-pixel line that has yet to be cleaned up. I am especially looking at the right bottom corner of the head, which ends at a perfect right angle. This, in my opinion, would just look so much better as a piece and as a sprite if you just went with a clean, one-pixel outline. If you do decide to do a 2d point-and-click style mockup of Grim Fandango (which I hope you do), a normal outline would also look best as that's just the standard for sprites in games. Everything within the outline, however, is great.

5L1V3R (Level 1 Private) at 2/1/2008 10:48:34 PM
I know, but it looks like a robe at a glance.

Metaru (Level 8 Brigadier General) at 2/1/2008 9:32:43 PM
its a tux...

5L1V3R (Level 1 Private) at 2/1/2008 7:08:27 PM
Cool it looks like a skeleton Jedi!

ooshmaster (Level 5 Soldier) at 1/22/2008 7:57:54 PM
Well it's all a matter of personal taste, but I prefer outlines to be thinner, as they look less jagged. But it's cool.

Metaru (Level 8 Brigadier General) at 1/22/2008 5:41:35 PM
why? it was intended to be thick.

ooshmaster (Level 5 Soldier) at 1/22/2008 1:57:44 PM
Nice, except that the outline needs cleaning up.

Lollige (Level 9 Necrophiliac) at 1/14/2008 11:15:33 AM
oh, than its ok. (be fast!)

Metaru (Level 8 Brigadier General) at 1/14/2008 9:44:34 AM
calm down calm down. I'm just submitting this for now. the mockup will be finishd, somehow.

Adam (Level 8 Brigadier General) at 1/14/2008 9:31:15 AM

Oh, man! I was so hoping for a cool mockup...


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Grim Fandango, Manuel Calavera, Skull, Tuxedo, Noir, Manny, LucasArts, Land of the Dead, dead, Calavera, Manuel Calavera avatars, Manuel Calavera icons, Manuel Calavera pixel art, Manuel Calavera forum avatars, Manuel Calavera AOL Buddy Icons

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