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On Mode 7, the picture fades on horizon. The bottom lines are bigger than the upper lines, that are squashed down.
Something like that: think in a plane, or a picture. The camera is on a certain position. If the maximum distance is 100, then pixels at distance 100 of the camera will be at the center of the screen, and are almost invisible (height close to 0). Pixels gets bigger when they're close to the camera. I could make a picture explaining that...
Whooooa, that's lovely!
Good work, Smithy, it's beautiful! But it's not Mode 7, you know...
Fav'ed!
http://img26.picoodle.com/img/img26/4/2/9/f_fdm_1857135.gif
The background is a pixel art, all I did was squash it down to create the illusion of depth. Sorry if there was any confusion. =/
http://img26.picoodle.com/img/img26/4/2/9/f_fdm_1857135.gif
It IS all done by me. Here's a WIP.
http://img26.picoodle.com/img/img26/4/2/9/f_fdm_1857135.gif
Well, here's your WIP. NOW do you believe me?
what metaru said.. npa, partial at least - the background is hell suspsicious! i'd personally like to see wips for this part
why has this one taken down? just because he "squashed" the hand drawn pixel?
That's a bit over the top don't you think?
If there is a game that uses 3D plane that uses pixel art as textures, it will have that kind of squashed look on the final screen. Is that usage of pixel art not "pure enough" for people here?