Buuthulhu! The mere mention of his name strikes fear and terror into the heart of mankind.
Goal: Buuthulhu was my first stab at 'otherworldly horror-meets cutesy game' and I'm not really sure how close I came. I've been considering abandoning this design altogether for a more ferocious one, but first I'd like to hear your thoughts. Do you think he looks acceptable as a somewhat-cutesy, adventure-action game hybrid enemy, or should I go back to the drawing board? The character to the right is the star of the game, a 12 year-old moderately overweight kid named Boyd who loves short walks and tons of Belcha Cola.
A short note:
1. The game design is retro-modern; that is, while I adhere to many of the c-64 design rules I do not limit the sprite color count (the 3-color limit per sprite) to c-64 hardware limitations. This is just a design choice.
Thanks in advance! |