Demo preview stage

Demo preview stage

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Demo preview stage

Title: Demo preview stage
Pixel Artist: mozzy  (Level 1 Jukyu :: 981 points)
Posted: 3/1/2008 14:37
Statistics:  5 comments    1 faves    0 avatars

This is the stage that's going to be used in the demo.
I would have posted the tileset but I hardly used it  and made much of the platforms and such on the spot. Also Theres no background and extra stuff because for the demo, the background is not needed.


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mozzy (Level 1 Jukyu) @ 3/2/2008 11:48
Well no they're not thwomps exactly, I'm just using them as place holders until I come up with a better design. But how they behave is like thwomps.

sensation (Level 1 Intern) @ 3/2/2008 10:02
I asked to hold off on backgrounds for now because backgrounds are usually massive compared to sprites and don't have much interactions with the player and thus require a minimal amount of programming that can easily be done so it would be an inefficient use of time when programming the main portion of the game such as programming player interactions, which requires much more consideration of the conditions that are necessary for various things.

parallax effects are very easy to create and can also be accomplished after the main portion of the game has been programmed.

Flarfy (Level 5 Detective) @ 3/2/2008 07:19
It really do look kinda empty without the BG. Are those things in the beginning of the third row SMB3 thwomps BTW?

mozzy (Level 1 Jukyu) @ 3/1/2008 16:37
Believe me I want a BG too, but since I'm not making the demo, Sensation is, I'm not the one to decide. He says that the BG doesn't require programing so he told me not to add it. 
Also this demo is only for me and Senstation.  A demo that everybody is going to play will have a BG and stuff ofcourse.  As you can see I just crammed as much stuff that Momotaro will interact with as possible so we can work out how things will work.

jalonso (Level 11 Godfather) @ 3/1/2008 16:32
I would beg to differ and highly suggest you do add the BG in the demo.
This game is all about the original take on things. Colors play such an important part too.
Why not a static BG in the demo and then in the actual game have the BG use parallex layers ?

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