Im back to pixelart again, haven't touched Gamemaker in eternity (Yes I use GM to sprite in, Ive tried paint, gimp and photoshop and none is as powerfull as GM IMHO. Only the PS got that is superiour is probably the layer function. Imagine a GM with layer function! *Drool*)
I keept a white background because im one lazy as hell and second Im not sure wheter Anti-Aliasing works on transparent backgrounds so I keept the white one.
Discussion
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I don't use Paint but I think there's an improved version called Paint.NET though requires you to have the .NET stuff installed. I don't use Photoshop either but I'm sure there's a way to turn off the auto AA. Plenty people on this site use Paint and/or Photoshop so it might be worth just asking in the chatterbox bit or on the forum.
I agree on that its not that very powerfull, its just that I miss the simple things like drawing a line and a circle and thus without much fuzz. And as I mostly use the Line-tool to pixel with, and not the Pen, I don't really find photoshop attractive. But if theres a pimped version of Paint or if you got a guide for using Paint-tools (or something like them) in photoshop. Currently the automatic anti-aliasing on the line-tool in photoshop is what keeps me from using it. And whoops didnt see that miss on the eyes. I´ll reupload the original soon.
You've made the eyes transparent with the background and shouldn't use transparency at all if you've anti-aliased it like you mention in the second paragraph of the description.
Game Maker's sprite editor can't really be said to be anywhere near as powerful as Photoshop or Gimp, though you perhaps meant you just feel more comfortable using it. I use Game Maker to create my games but I very, very rarely use the sprite editor (in fact I only use it when I want to quickly duplicate a frame in a sprite or shift it within the canvas) far preferring Pro Motion for animations and Paint Shop Pro for higher color image work. The GM sprite editor is fine for a built in graphics tool to get started on GM but really it has too many drawbacks to be ideally efficient.
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Why dither so much? This woul dlook 10x better if it were cell shaded.
And add a backgound, the AA is messed up on dark themes.