far too jumpy h2o-logo

far too jumpy h2o-logo

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Pixel Art Details

far too jumpy h2o-logo

Title: far too jumpy h2o-logo
Pixel Artist: tomic  (Level 11 Admiral :: 33147 points)
Posted: 3/31/2008 14:57
Frames: 3
Palette: 25 colors
Statistics:  12 comments    21 faves    0 avatars

material: aluminium; melting point: 660.32°C; heat of fusion: 10.79 kJ/mol; more info here =)

found some h2o logo-linearts from 2002, that were requested by demoscene logo-ikon kenet for a t-shirt project. this is the one that was picked out of the 5 sketches that i've done. never heart anything of the project since then though. decided to color it on my own recently.

(resubmitted version.. already submitted it a few days ago but decided to invest a few more minutes into the palette and also felt like animating it.. i now also know what happens to the faves you've recieved once you a delete a pixel: they stay =)

(3 frames)

reference: none

tools: grafx2, animation shop

wip: papersketch here; wip animation here


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jok (Level 11 Master Assassin) @ 6/6/2014 11:31

I like the idea

and execution is very good too

Zweckform (Level 1 Intern) @ 1/4/2010 05:23

Its far too jumpy. Still rocks.

jamesmorrow07 (Level 1 Jukyu) @ 8/6/2009 15:27

I faved this just because it was graffiti! This is off the hoozle!

Afflict (Level 4 Lieutenant) @ 11/16/2008 17:32
I agree with making the text static. The overall piece will benefit :)

matthewcosta (Level 5 Captain) @ 11/4/2008 05:54
you would be good a 3d graffiti.

pain (Level 9 Nidan) @ 4/21/2008 05:19
i like this one ...

Gluk (Level 3 Private Eye) @ 4/4/2008 04:09
I like it

Metaru (Level 8 Brigadier General) @ 4/1/2008 05:52
strange, comments aren't reading the piece's frame count.

JerryPie (Level 11 Big Foot) @ 3/31/2008 17:53
Awsome electricity. I like that the best here.

Malor (Level 4 Button Man) @ 3/31/2008 17:50
I think it may be an improvement, if you remove the movement all together in the text, but keep the animation is the spark.. energy ball.. thing. Just a suggestion, though.

56ghk (Level 1 Rookie) @ 3/31/2008 17:09
looks cool good job :D

Saboteur (Level 4 Shichikyu) @ 3/31/2008 17:04
Why not tween the animation some to make it smoother? It wouldn't require any redrawing of frames, merely a nudge here and a push there :O

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