the blues explosion?

the blues explosion?

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Pixel Art Details

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Title: the blues explosion?
Pixel Artist: Arfff  (Level 3 Enforcer :: 1360 points)
Posted: 4/26/2008 10:22
Palette: 7 colors
Statistics:  9 comments    2 faves    0 avatars

this work from FrankieSmileShow was a great help to understand the explosion phenomena in animation. this was my first try at this kind of animation, so obviously I have a long way ahead before achieving something proper.

Discussion

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gripfire123 (Level 1 Rookie) @ 6/11/2010 22:09

i like the blue borb that shows before the explosion looks cool. :)


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Hapiel (Level 11 Bonsai) @ 7/26/2008 03:03
It looks weird, but nice :)

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Arfff (Level 3 Enforcer) @ 4/27/2008 04:19
Thank you all for your comments. Nice tutorial Metaru .
FlyGuy, as I have written on the piece's description this was the first try at an explosion-like effect, to which I added the context in which it will be set. I think I have made it clear that I reckon that it's quite far from perfection, and that's why I post it here --- to profit from the knowledge this community has to offer, not for ego-boosting. I appreciate your advices on the animation subject, but I despise your remarks on the reaction to criticism.

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Metaru (Level 8 Brigadier General) @ 4/26/2008 23:10
I invite you to read this

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JerryPie (Level 11 Big Foot) @ 4/26/2008 19:15
Well, I know that a lot of times people take criticism and claim that was what they were going for in the first place. But if you are making a game you should consider other peoples views, because they are the ones that are going to be taking in the visuals daily. The first few frames of the explosion are decent, I agree with Zephiel87 on the fact that the sphere needs to actually raise a bit and fade out...Not peal away like an orange peal. The smoke almost looks like some plants started to grow on the top. It is very magical though, so you may be able to pull it off with a few changes. If you add a much darker shade of blue to the spiral smoke things at the top, to give it that real deep twisty look...it could look even more magical.

Good work though!

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Zephiel87 (Level 4 Lieutenant) @ 4/26/2008 18:49
Regardless of context, I think it would look better if the sphere didn't retain it's shape throughout the animation. Needs to flow into the smoke more.

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Darth Mandarb (Level 10 Operative) @ 4/26/2008 13:09
while I would agree that it's not the most realistic looking explosion it's certainly very cool!  Has a more "magic" feel to it which I kind of like better!  Good job!

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Arfff (Level 3 Enforcer) @ 4/26/2008 11:10
I reckon these issues you mentioned Thesalus. But also this explosion is not set on a realistic context.
It is supposed to be the exagerated electric desintegration of a fly in an electric fly-trap sounds like a joke, but it's not. It's for a game I'm developing

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thesalus (Level 5 Detective) @ 4/26/2008 10:45
It doesn't give the impression that the smoke/explosive debris is rising and dissipating. There should be an overall upwards migration of all the elements instead of a flow along its existing parameters. The thing about FSS' animation is that it continually evolves into its final shape, whereas in yours, each successive permutation is spontaneous and disjointed.

But you've got a nice effect going on in the beginning, and the puffy smoke effect you have is nice, it just doesn't seem to flow logically.

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