this work from FrankieSmileShow was a great help to understand the explosion phenomena in animation. this was my first try at this kind of animation, so obviously I have a long way ahead before achieving something proper.
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Thank you all for your comments. Nice tutorial Metaru . FlyGuy, as I have written on the piece's description this was the first try at an explosion-like effect, to which I added the context in which it will be set. I think I have made it clear that I reckon that it's quite far from perfection, and that's why I post it here --- to profit from the knowledge this community has to offer, not for ego-boosting. I appreciate your advices on the animation subject, but I despise your remarks on the reaction to criticism.
Well, I know that a lot of times people take criticism and claim that was what they were going for in the first place. But if you are making a game you should consider other peoples views, because they are the ones that are going to be taking in the visuals daily. The first few frames of the explosion are decent, I agree with Zephiel87 on the fact that the sphere needs to actually raise a bit and fade out...Not peal away like an orange peal. The smoke almost looks like some plants started to grow on the top. It is very magical though, so you may be able to pull it off with a few changes. If you add a much darker shade of blue to the spiral smoke things at the top, to give it that real deep twisty look...it could look even more magical.
Regardless of context, I think it would look better if the sphere didn't retain it's shape throughout the animation. Needs to flow into the smoke more.
while I would agree that it's not the most realistic looking explosion it's certainly very cool! Has a more "magic" feel to it which I kind of like better! Good job!
I reckon these issues you mentioned Thesalus. But also this explosion is not set on a realistic context. It is supposed to be the exagerated electric desintegration of a fly in an electric fly-trap sounds like a joke, but it's not. It's for a game I'm developing
It doesn't give the impression that the smoke/explosive debris is rising and dissipating. There should be an overall upwards migration of all the elements instead of a flow along its existing parameters. The thing about FSS' animation is that it continually evolves into its final shape, whereas in yours, each successive permutation is spontaneous and disjointed.
But you've got a nice effect going on in the beginning, and the puffy smoke effect you have is nice, it just doesn't seem to flow logically.
the blues explosion? avatars, the blues explosion? icons, the blues explosion? pixel art, the blues explosion? forum avatars, the blues explosion? AOL Buddy Icons
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i like the blue borb that shows before the explosion looks cool. :)