Hanging Gardens of Babylon

Hanging Gardens of Babylon

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Hanging Gardens of Babylon



user
Title: Hanging Gardens of Babylon
Pixel Artist: King of Games  (Level 1 Thug :: 638 points)
Posted: 5/25/2008 11:57
Palette: 252 colors
Statistics:  8 comments    6 faves    0 avatars

Ever since I first saw a picture of it in my history textbook I was like yo, I gotta make this place. I made the 16 by 16 tileset, and then made the map in rpgmaker 2003. It was also good nature practice for me. It gave me the idea to make tilesets of the original 7 wonders of the world, I've made 2 so far. There may have been some colour loss because rpgmaker only supports 256 color graphics.

Discussion

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user
balls01 (Level 5 Killer Klown) @ 11/11/2008 03:05
nice grid you got going there nah its good mate needs sum work though

user
pain (Level 9 Nidan) @ 5/26/2008 00:24
too many colors used but nice :D ...

user
Adarias (Level 11 Bonsai) @ 5/25/2008 20:05
yeah in general, try to lay down a blanket shade for planes and then work from there.  in yours here, the difference in value and hue between grass and ground is MUCH bigger than wall and ground - these differences should always be at most equal even when our mind tells us otherwise.

Still, beautiful work :D

user
King of Games (Level 1 Thug) @ 5/25/2008 19:49
Like diff shades for the floor, maybe the lightest on the top, aye?

user
Shiru (Level 6 SWAT) @ 5/25/2008 18:43

Agree about depth issues. Lighting/shadows may help.


user
Saboteur (Level 4 Shichikyu) @ 5/25/2008 16:28
Massive massive massive depth issues. It's virtually impossible to tell that one part is higher/lower than the next.

user
joseph_ch (Level 3 Enforcer) @ 5/25/2008 16:19
you placed all of these pixels yourself?  250 colors is a lot.

user
greenraven (Level 2 Hired Gun) @ 5/25/2008 14:57
It looks pretty good. But don't take screenshots, it won't get accepted.

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