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Navy Seal

Navy Seal


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Pixel Art Details


Title: Navy Seal
Pixel Artist: saggiofilosofo  (Level 1 Rookie :: 440 points)
Posted: 5/31/2008 5:04:14 AM
Palette: 16 colors
Statistics: 11 comments :: 2 favorites :: 0 avatars

Navy Seal running.

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Indigo (Level 2 Flatfoot) at 4/25/2009 9:04:50 PM

@badassbill I'd agree to that


Slemsvamp (Level 6 Serial Killer) at 12/27/2008 4:10:45 PM
RUN! RUUUUUN!!!! Seriously, this is great, love his face expression

saggiofilosofo (Level 1 Rookie) at 6/1/2008 12:04:57 PM
This animation have 10 frames

Monsoon2D (Level 2 Flatfoot) at 5/31/2008 8:04:49 PM
Certainly over-exaggerated, but pretty good considering the limitations.

PS:  A job's a job. I've worked for Gameloft for a while now and have no (major) complaints. If you've never worked in-house, it's a great stepping-stone.

Badassbill (Level 9 Necrophiliac) at 5/31/2008 4:43:37 PM
Do your self a favor and stay away from Gameloft.

gizzmo (Level 1 Rookie) at 5/31/2008 2:14:52 PM
Can you make roman wariorr ?

grave (Level 8 Marshal) at 5/31/2008 11:33:47 AM

I really like how exaggerated its animated.

One thing that bothers me abit is the fact you put in speed blur on one of the foots for a single frame, It just looks kinda out of place. especialy since that part of the animation isnt any faster than the rest.


Metaru (Level 8 Brigadier General) at 5/31/2008 11:10:19 AM
indeed. the movement of the head can be a little confusing, as it is suposed to emphasise the movement of the whole body.

but in any case, the animation's smoothness is well achieved. kudos for that.
may I ask how many frames does this animation has?

RoboBOT (Level 6 Commander) at 5/31/2008 10:00:19 AM
The head movement doesn't seem natural. It seems to move smoothly in a circle, which doesn't seem right. Besides that, looks nice.

Pregnant_Cow (Level 2 Flatfoot) at 5/31/2008 9:13:17 AM
his head looks funny when he runds, usually it moves for both feet, not just one. but thats a really nice pixel!

balls01 (Level 5 Killer Klown) at 5/31/2008 6:06:19 AM
smooth as smooth can be

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