The volumetrics of the helmets are a big step up for you. One can compare those to the faces, and then the bodies and see a huge difference.
I believe there are some inconsistencies with the lighting on the faces, specifically around the forehead where the helmet should be casting some sort of shadow. Nonetheless, I'm pretty impressed with how you shaded the helmets, although there are still some issues with the perspective and shape of them because of the perspective. I'd like to see a piece from you that handles all of the shading in the way you did the helmets.
i noticed you do a lot of 3/4 views man, and i love your coloring jobs. the thing is, though, the view doesn't seem to be coming out correctly. the distant eye (in this case, zero's right) is really distorted and flat. i don't know how to explain it, but maybe look at some references (cartoons maybe.) looking good tho, as i said your coloring jobs are always well done.
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