Pax Alien Boss

Pax Alien Boss

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Pax Alien Boss

Title: Pax Alien Boss
Pixel Artist: Squirrelsquid  (Level 4 Shichikyu :: 8995 points)
Posted: 10/1/2008 19:41
Statistics:  22 comments    24 faves    0 avatars

my final ship for the collab @ Pixel-Pax.

the animation was fun to do.

oh, and the gunpods are pokeballs @_@


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Hapiel (Level 11 Admiral) @ 4/17/2013 08:31

Haha, I had forgotten how many ships you have made for pax! That was such a long time ago, but I could totally run these challenges again ;)

See you later!

JuNKaJii (Level 3 Sergeant) @ 10/27/2011 17:02

 great work.

Squirrelsquid (Level 4 Shichikyu) @ 8/19/2010 13:04

no idea - was kinda random lol

adscomics (Level 4 Murderer) @ 8/19/2010 12:40

whatsup with the pokeballs?

Victor Rojo (Level 9 Necrophiliac) @ 11/27/2008 22:00
awesome green power and ship !

skeddles (Level 11 Psychopath) @ 10/6/2008 12:43
pokeballs lol           

Metaru (Level 8 Brigadier General) @ 10/6/2008 08:56
time to submit the Human answer

withalligators (Level 4 Deputy) @ 10/2/2008 20:46
two poke-balls and a big ol' blaster in the middle... hmmm.... but then the phallus opens, how cronenbergy of you! no, but really, neat ship.

Nightmare Maker (Level 8 Regional Boss) @ 10/2/2008 14:57
Yeah, they really look like pokéballs. But the animation is "n34t", so, 6/6 =D

Chace (Level 5 Captain) @ 10/2/2008 09:56

shmupstick (Level 7 Sheriff) @ 10/2/2008 08:30
You rock! This is gorgeous.
And Akatora didn't dust, they just changed focus, again.

Sig~ (Level 6 Hitman) @ 10/2/2008 05:54
Great! nice work

schrumpfkopf (Level 4 Team Leader) @ 10/2/2008 05:39
lol die Dinkys sehen aus wie Pokeballs =)

ansonsten finde ich das du den Shape sehr schoen angemalt hast. (Farben sind mir zu harsch aber das ist ja bekanntlich Geschmackssache. Auch die Animation ist nett.

Gute Arbeit (Y)

fawful (Level 6 Yonkyu) @ 10/2/2008 05:08

Gun pods Yay!i thought i'd thought of brilliant  original idea until now,ah well.

That is some nice animation and interesting ship desighn.I've been reading these comments and i think i'l have to check out you'r gallery.

Frimouss (Level 1 Seaman) @ 10/2/2008 03:56
pokéball, yay!
very nice, by the way!

GTK (Level 5 Killer Klown) @ 10/2/2008 00:53
lol, "Pokéball Gun !" ...

This nice

Hapiel (Level 11 Admiral) @ 10/2/2008 00:33
Oh DMNIT! I hate I can not add animations because this is awesome!
Do you have a favorite frame?

Squirrelsquid (Level 4 Shichikyu) @ 10/1/2008 21:10
oh, that's a flattering comment, thanks :)

A real timeline isn't aviable anymore, since these are long lost, on old PCs, but I wasn't gifted in any way. at least to my knowledge. Maybe it's because I've been atracted to anime and giant robots since childhood, with their defined volumes and shapes.

my first Pixelships where for a Click and Play topscroller, I did when I was like 12 or so. I used premade baddies, but pixeled my very first ship. It looked very basic, but I was happy at that time. I occasionaly did little Shmups with Click and Play and The games Factory, although my art was still pretty lacking. I then lost interrest in Shmups for some time, and pixeled other things. I ultimately came back to it when I was requested to do the a graphic set for a shoot em up for a mobilephone company. eventually the company went to dust, without releasing the game. So I constantly worked further on more enemies, new ships, and what not. The results can be seen in my gallery, from the very first Balmung to now. So you can atleast see how the Havoc Zone Sprites evolved over time.

generally, if I don't have a concept in mind ( as in this case) I normaly take a big brush, and globb out one half of the ships sillouett. after adding some "welding-seams" and other detail, that you want on both sides, with a darker color. After mirroring it, add details that are not mirrored. after that I add basic values, always thinking about how a particular part would look in 3D. ( sometimes it's trial and error there.) then it's just a matter of adding more colors, to flesh it out more.

Oh, and I pretty much always think first: "which ships have I done before? - what features do they have? - okay let's try to avoid those." although, like you mentioned the eye, is pretty much my trademark, heh.

DJD (Level 4 Button Man) @ 10/1/2008 20:49
I've always wondered, were you always naturally good at complex, creative, and intelligent ship design? or do you have a sort of timeline of pixels that shows how you started with the most basic ideas and worked up to your level of mastery? With such an incredible repertoire of ships you have in your gallery one would expect the designs to begin to repeat an archetype that lends itself to saturated and uninspired creations. I don't mean to ignore the fact that each of your ships feature the traditional "eyeball gooiness," but that isn't necessarily a repeated design so much as a signature design element. In fact, your mastery over shmup ship design is even more accentuated by the fact that you are able to maintain a high level of creativity in your ships while still retaining the elements that define you as an artist.

Long story short (why do these tend to come at the end? It's like a big slap in the face of 'oh, yeah, you didn't have to read that-prolly shoulda mentioned that...') ...long story short, you're amazing at ship designs and I would love to know the processes and studies you undertook to become so proficient.

oh, and great job on this.

xXHalfieXx (Level 4 Lieutenant) @ 10/1/2008 20:08
Is the ship supposed to be a pokemon?

Scarodactyl (Level 8 Marshal) @ 10/1/2008 20:07
Beautiful.  Wish I would do ships like that.

Kaiseto (Level 6 Made) @ 10/1/2008 20:00
... Most people would have said "The gunpods are totally not pokeballs".

You've won the internets by my standards.

Also, the artwork is awesome. =D 7/7

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