@Skeddles: Unfortunately battle monster graphics in the engine we're using (Enterbrain Rm2k3) are non-animated and there's not a lot we can do outside of completely scripting our own battle system from the ground up to change this. We're putting extra work into character/monster spell animations and we'll be using very few 'recycled' monsters to make up for it, though!
(Also, at release we'll be visiting a few forums as well as trusting community members at others with being in charge of posting a 'master' post for us at their favourite message boards/communities. Stick around and once we get something out there I can forward you the Bulletin code in the hopefully not-too distant future!)
It's a fairly dark and serious RPG storyline, and this is one of the more serious monsters. Unless you meant the colours are too dark, in which case I've upped the brightness a little. xD
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(Also, at release we'll be visiting a few forums as well as trusting community members at others with being in charge of posting a 'master' post for us at their favourite message boards/communities. Stick around and once we get something out there I can forward you the Bulletin code in the hopefully not-too distant future!)