I know what you mean. I'm making an entire game using Amstrad CPC colors/widepixel res. Sometimes you just can't get a close enough color for what you need, but ya make do and in the end it likely just looks good anyways.
Aree. I'm redoing the bricks to have a more toned down appearance. Think I'll leave the 'floor' as it is though, hard to find the perfect luminance in the colors available.
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I think it's a bit more readable now. Although, I would like to have black bricks somewhere in the game.
Scroller and sprite multiplexor implemented now. Working on main character movement. This is so much fun!