CW - Title Screen

CW - Title Screen

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CW - Title Screen



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Title: CW - Title Screen
Pixel Artist: edwardE  (Level 1 Depressed :: 32 points)
Posted: 10/29/2008 02:16
Palette: 16 colors
Statistics:  10 comments    10 faves    0 avatars

This is the functional title screen of the steampunk game I am working on, 'The Clockworld War'. It is composed of 4 screenshots to show the animation, and this is roughly the speed that it animates at (if you're viewing this in Firefox, at least).

Resolution for the game is 256x224, the same as the SNES, and all sprites are designed at this 1x scale, however, the final output is upscaled by 2x during play (512x448) so it's bigger and pixelated like in the golden age (16-bit era). Thanks to Carnivac at http://carnivac.co.uk/ for the upscaling code.

Please do not use any of this content in your own projects; aside from the occasional scripting help, I am the sole programmer and artist for this game, and have put a lot of energy into it. Thanks.

A bit more information can be found here: http://technographer.deviantart.com/journal/21211432/

- Edward Elwood
http://technographer.com

Discussion

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edwardE (Level 1 Depressed) @ 10/30/2008 04:42
I'm glad you like it. The lower frame rate is intentional; check out my first response to Larwick, which describes the general visual style I'm shooting for, hopefully the 'choppiness' of the animation will be a bit more understandable.

This particular screen is even a bit lower in frame rate than most of the intentionally choppy animations, though; it's supposed to feel a fairly sluggish and unrushed - it's fairly contrasting compared to the gameplay. It's a bit more understandable when you can hear the soundtrack to this screen, it's a slower track with flutes, strings and a breeze in the background; kind of relaxing.

user
edwardE (Level 1 Depressed) @ 10/30/2008 04:30
Yeah, I gave a shot with the AA the other day, but it wasn't feeling right; it just looked out of place being the only thing AA'd in the scene - I did adjust the thicker cables so they weren't so wobbly, though. Obviously, without AA it's hard to get them to look naturally curved like cables, but they are significantly better than they were I think. ( Check out http://tinyurl.com/68v7fq to compare ). Again, appreciate the input. (:

user
skeddles (Level 11 Sphinx) @ 10/29/2008 18:44
Sounds awesome, can't wait to see more. Title is great.

user
Larwick (Level 8 Tengu) @ 10/29/2008 16:26
Ah yes i understand what you're trying to do now. I did have a feeling with the pixelly look you've got going. One problem i have with this still is that the cables move strangely, and are drawn wobbly. At one point half of one of the cables stops moving entirely while the other end does. It looks very strange.

I wouldn't AA if you're going for this pixelly look entirely.

I like this, even in its simplicity it does look nice.

user
pain (Level 9 Nidan) @ 10/29/2008 15:07
nice and simple :D ...

user
edwardE (Level 1 Depressed) @ 10/29/2008 10:49
I think I might AA the thicker cables at the top, those do bug me a bit; I realized I can use the light grey in the background for that.

The frame limitation is deliberate; one of the visual characteristics of the game is that in certain parts, for certain aspects, the idea that objects are composed of individual pixels and animations are composed of individual frames is actually enforced rather than subdued with AA and numerous frames. It is a sort of visual callback to the days where the limitations of the hardware were often plainly visible, but not something we necessarily worried about when deciding whether a game was good or not (contrary to today).

I admit, at the moment it may seem like an excuse for me to be lazy, but it's work in itself determining how far to degrade a desired animation to acheive an effect while still conveying enough information for the player to 'fill in the rest' (as we often did), and to keep in mind the general technical limitations that were present. Thanks for your input; I think I'll go about some AA in a bit.

user
Larwick (Level 8 Tengu) @ 10/29/2008 08:06
I strongly suggest you add more frames to this animation and neaten out those cables, maybe even AA them if you can (although not if it goes against the game style, which i guess it might).

user
Igor K. (Level 5 Soldier) @ 10/29/2008 07:59
i liked it too, very simple and beatiful.
but i think the animation is very slow, in the game is faster?
by the way, your first favorite :)

user
Damian (Level 10 Operative) @ 10/29/2008 07:41
Nice piece here....Its very simple, yet effective.

user
Lord Anty (Level 1 Depressed) @ 10/29/2008 02:24
I like it...very good....4pts...

Related & Tags


clockworld, steampunk, snes, technographer, CW - Title Screen avatars, CW - Title Screen icons, CW - Title Screen pixel art, CW - Title Screen forum avatars, CW - Title Screen AOL Buddy Icons

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