Some time ago I experimented with axonometric projections. I like it more than isometric, but I found it hard to draw, and didn't made anything interesting. This is second attempt, this time I choose very simple scene. It was relatively easy to draw tileset, but quite boring to construct scene. I also tried to improve my antialiasing tech by drawing other attributes of game, but unfortunately it still blurry.
I didn't cared about color count and thus didn't used shared palette for background, characters and fruits. There are few similar colors, so color count can be decreased, but I don't want to waste time on it. |
Cool!!