Shading test

Shading test

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Pixel Art Details

user
Title: Shading test
Pixel Artist: skooba-dude  (Level 8 Guerrilla :: 12803 points)
Posted: 12/3/2008 20:30
Statistics:  3 comments    0 faves    0 avatars

Someone tell me if the shading is wrong, the light source is pointing towards the lightest patch on him from a bit above him, if that makes sense, I'm not very good with real faces unless I'm sketching them...

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user
smk (Level 6 Hitman) @ 3/13/2009 04:00

Might try some dithering for smoothness, even though it probably wasn't your priority here :)


user
ManningKrull (Level 9 Executioner) @ 12/4/2008 08:43
You're off to a good start! The patches of lighting/shading are all in the right places for the basic overall head shape, and the chin is really good too. But the nose could use a larger/stronger shadow on his right (our left) side. Also, think about how our eyes sit in our eye sockets; our eye sockets are sort of like two big dents in the basic head shape, and they get a lot of shadows in them. Do a Google image search for "3d head" and you'll see some great examples you can follow.

user
Ky3bMu4 (Level 8 Guerrilla) @ 12/3/2008 21:39
1. It seems to be a part of sphere =) 2. Keep 1/3 proportions top-nose, nose, nose-bottom 3. It is watching me =/ *lol* Seriously - shading is too flat. And face geometry is too flat.

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