My rendition of the Hindu god, Ganesha, based on the following reference: http://www.hinduismnet.com/images/god_ganesha.jpg
Once again, practising a new style. This was a nightmare to pixel and proved to be a real technical challenge that took me ages. I tried to capture all the detail in full, but I just couldn't do it.
Discussion
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Yes, all done by hand. I usually started with 64 colours, then added more as I needed them. The big difference to low colour pixelling is that instead of re-using existing colours I'd create a new one just to give a bit more colour variation.
That's just something we Amiga pixellers did in our day, and spending 50-80 hours on a fullscreen pic was normal.
In fact, I don't even know about index techniques. I did use auto-antialiasing in some of my later pics for hair and alike, but it was always too messy to use regularly - at least on the Amiga.
@Igor K.: It was pixelled in 640x256 Amiga resolution (thin vertical pixels), so pixels are doubled vertically to get close to the original aspect ratio.
There's a different between 'losing yourself' and ending up with 50 colors instead of 30, and ending up with a whopping 200+ colors. I can't even imagine how you'd end up picking 200+ colors while pixelling. I mean... what do you do? Make a new color each time you use a different color, instead of just eyedropping the color you need that's right there?
Pixel art IS about the optimization though... doing something as limited as possible. If a piece is using a lot of colours... an excessive amount of colours, then it isn't optimized and isn't as good, isn't as pixel art as it could be.
Therefore the "too many colours" comments are entirely valid, and not part of a trend we as a community are locked into and need to be shaken out of.
Especially compared with the reference there are many weak spots and looks unfinished in some parts (e.g. the white stuff on the plate in the closer left hand). I like the attempt with a new background, but what Stickman said.
I like the original for its uncommmon because its from a different cultere. I think you can still improve the coversion though.
From which year is this piece ? Which software did you use ?
I like the details on the throne, but the scarf and the rice looks a little unfinished. I think it's because the white is a little distracting with so little detail (especially on the rice).
The background is also nice, but the jagged bit's on the hills/trees seem a bit harsh and could probably do with a bit of smoothing. The reflection with the moon and the water are sweet!
I think people have gotten lost in the pixel art world. There is an epidemic of color conservation. There really is no need for this in any other place than retro games. I understand that a lot of big name game artists reside here but please, this is about the art, not how few colors you can use. Lets not make this a puzzle game, this is a gallery. There should be no negative points to using more colors. It is just another style.
Wow what is that, tallpixel? My main crit ('cept for the lack of colour conservation) is that sash thingy- It hasn't been shaded in any way to reflect the shape of Ganesh's body.
This seems like pixel art, but you could really stand to eliminate 150 of those colors or so.
To critique the actual art, I think it might look better if you incorporated more of those blues into his skin, to keep from having too straight of a color gradient. Get some interest in there and all.
His scarf-thing is too crisp compared with the rest of the piece; it doesn't really flow and seems sort of slapped on top of his body.
This is clearly pixel art. I don't know why these other people cannot see this. Great work Wade, you are magnificent at creating smooth soft images. 8/8
Yep, I did use a lot of colours. I started at 128, but it was so difficult to create smooth curves and shapes without the edges looking jagged. The extra colours really helped me create smoother contours.
It's not easy for the eye to see all the similar colours, except when zoomed up close, which is how I always worked.
All your art are great. But again, I have big doubts it's a pixel art. 207 colors, most of them are almost same. For example, can human eye see difference between 51,23,43 and 51,24,43? Such amount of similar colors can be produced only by using antialiasing tools, which is not pixel art technique.
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Yes, all done by hand. I usually started with 64 colours, then added more as I needed them. The big difference to low colour pixelling is that instead of re-using existing colours I'd create a new one just to give a bit more colour variation.
That's just something we Amiga pixellers did in our day, and spending 50-80 hours on a fullscreen pic was normal.
In fact, I don't even know about index techniques. I did use auto-antialiasing in some of my later pics for hair and alike, but it was always too messy to use regularly - at least on the Amiga.