face too low? and yeh, i knew something was up w/ arms and legs but couldn't exactly fix it. i thought maybe there's something up with the lengths or positions but I was caught between being anatomically correct and being stylized and never got around to fixing anatomy.
Stylization obscures anatomical issues with arms, face, legs.
I also dig the dark tone. Lots of style, very sinister feel to it. Remind me of The Warriors/Grand Theft Auto, oddly enough...
I was gawking over this piece last night on Punaji haha. Great, great work.
The heart-shaped belt buckle cracks me up, great job.
Might just be me but I think this guy would fit great as a Black Hole soldier in Advance Wars. Shit rox, son. <3
i put the dark background back. does that help?
thanx bros, it's a golf club but it's hard to tell
I like it dark toned, I personally think it'd ruin the piece if it were lighter. And I think this is excellent.
Fav'd
Yeah face too low, neck/jaw area doesn't seem to work. It looks like a huge triangle neck into a jawless sphere? Knees make sharp high identations on the pants as a lot of people draw them, but that's not how knees work. Lower arm too straight, especially for a closed fist (that's when you get most inwards curvature on a skinny arm because the muscle is tense) You're a capable pixel artist and style should not be a priority I think, spending more time with figure drawing and then returning to what you mean to communicate will lead to an applicable style automatically.