Composite animation

Composite animation

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Pixel Art Details

Composite animation



user
Title: Composite animation
Pixel Artist: yuji  (Level 1 Gangster :: 124 points)
Posted: 3/7/2009 11:45
Palette: 18 colors
Statistics:  5 comments    1 faves    0 avatars

This is the main character of my game performing on 5 stages:

1. Stand

2. Start running

3. Run

4. Roll while running

5. Stand up after rolling

In my opinion, the hair is a little strange on one single frame after she jumps to perform the roll, and some other frames have strange elements. I suppose that a player wouldn't notice this while playing. I won't use all of this in the game though.

Discussion

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user
yuji (Level 1 Gangster) @ 5/22/2009 22:14

Fixed. This was simply a problem when putting the animation together: the landing frame was repeated and it seemed as it she had stopped there.

I now removed the redundant frame.


user
Panhandle (Level 2 Dealer) @ 3/10/2009 19:45

Yes, you can tell with the huge bozongas!


user
Hapiel (Level 11 Bonsai) @ 3/10/2009 05:33

It indeed looks a bit painful, but most of the frames are pure awesomeness!


user
yuji (Level 1 Gangster) @ 3/10/2009 05:26

>landing on his back.

She's a girl T_T


user
solspear (Level 1 Rookie) @ 3/7/2009 16:53

..... Ouch!! that roll mustve hurt XD

 

you might wanna try to make the roll smoother, this is just a half salto, landing on his back.


Related & Tags


Miko Running Roll Jump Hair, Composite animation avatars, Composite animation icons, Composite animation pixel art, Composite animation forum avatars, Composite animation AOL Buddy Icons

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