Animation is really rigid. Also, the legs suffer from the "switchoff" problem You can't really tell which is in front, and when they pass each other they seem to just move to the center and out again. Animation could use to be smoother in general.
Try using guidelines to direct the motion of the central joints, and use the equivalent of 24 fps for the animation (frame shown for 0.0416 seconds). Try making the motion of the pony tail more dynamic than a simple up/down.
Yes, what everyone else said and that darn gravity-defying ponytail.
Good work, though. I watched this progress over at Pixelation.
A nice smooth animation, the arms seem a little pillow shaded to me though.
The ground is not at the same position on all frames.. (position of feet) However, pretty good job on the rythm of arms.
Not bad. However the way the arrow is angled when she takes it out looks wrong. It should be pointing down when she pulls it out of her bag.
It's not bad...........