![]() |
|
I love the concept and palette, but all that dithering hurts my eyes.
The abs look a bit small for such a hulking creature. You might also want to include a relevant background like the rock wall or lava and rocks (http://guidesmedia.ign.com/guides/886122/images/480/godwarchains_asphodel_atomix_001.jpg) in God of War or a city-scape for the Hulk.
Not sure how much time you have, but it would push your piece to the next level. Nice concept!
Oh.Sure. I just wasn't with enough time, after 11 hours working on it.
in a couple of minutes it will e changed already
I still ain't got much time right now, so I'll just cut a piece of the actual image.
Thanks!
Thank you, guys! At the end, My studies kept me from give some more attention on this piece. I'm willing to mess a bit with it, in a near future, even after the voting for the weekly challenge ends(that is, today)
@adriprints: I see what you mean. I'm actually not very inclined to pump him a little more, since it'll change most of the picture, and I would have to actually create the entire piece again. for the background... well... I tried, but just couldn't make it look good. I'm trying to improve my work on environments and such, though. Thanks for helping!
@Evilagram: Actually, I think I learned a lot of anatomy from this piece. I tried my best to keep the muscles in their right places, and the hands took me a good time to draw... Didn't like the feet though. I'll try to improve them. What aspects of his anatomy should a take a look at, aside from the feet? Maybe my eyes are too used to see it fro me to judge them. Anyway, thanks for the comment.
@Danelock: I was also learning the art of dithering when I started shading this guy. I guess instead of a overall good shading, it looked more like a crazy dithering frenzy. But I'm not inclined to change it though... I simply love the look all the dithering gives to the piece. Thanks!