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Yeah, a few people already told me that, so I think I know that by now.
Well, I used some older characters that most people wouldn't really recognize. I used glover, because I didn't have any other idea for hands, except for Glover, which is one of my favorite games, so I used him.
I only used a lot of colors because I used characters that had red, green, blue, white, grey, and yellow, with shading for each, which makes a lot of colors, plus the gold on the body which uses a lot to make it look gold. I don't think I overshaded, I think I just choosed parts of characters that created one very colorful character. If I only used 2 or 3 characters, I know I'd have less than 36 colors, but I used 7 different characters. I could have worked better on the light source if I was told about this cotnest earlier. I started this sprite on the last day for it, so I rushed it, and I think it turned out nice for a rushed pixel art.
composition wise, most pof the character protrayed are hardly readable, except for the obvius cool spot. problem is that most of the features you used are basically shapes that out of their context(this is, attacjed to their original) make no sense. glover for example its just a glove. the shading here also makes no sense, and the fact that you do it "for fun and not to win" would be acceptable, if you were not trying to enter this in a contest with fixed limitation and rules(after all, we all pixel for fun and for our own pleasure). even if this is not for a contest, the fact that you have over 100 colors already tells me you have no real control over what you're doing, and you're basically stacking shapes and colors over and over without a real understanding of color usage(something i'd invite you to study).
The rules of the challenge are:
Canvas Size- Unrestricted.
Colours - Max 36. < That means 36 or less colors.
Transparency - Optional.
Animation - Optional.
There's still way to many colours in this for the contest by my count (111).
The colour limitation is just a way to challenge yourself to make the best picture possible with as little as possible. My advice would be to look at the art of other people who don't use a lot of colours and see how they do it (usually by combining colours in small amounts so that the eye can't easily tell the difference).
Even if that wasn't an issue though, the shading makes the body parts look unrelated, and there doesn't seem to be a clear light source. The body looks nice, but it doesn't match the rest of the picture at all.
Well, I saved it as PNG, I just shaded it a lot to make it look better, like the body, it took a lot of shades for it to look like that.
Well I didn't know shades counted as colors. Why is there a color limitation anyway? I'm pretty sure I've seen some submitions with more than 36 colors too you know.. I only sprite for fun, not to win, so it doesn't really matter if I get disqualified by shading my sprite to make it look better, I'm just happy I made a sprite like this.
OMG! That's true! Maybe he used some jpg saving options before gif or png.
Or he must learn to recycle colours... Try to edit it quicly with an easy tool like Gif Movie Gear.
Seems you have a serious problem.
The rules call for 36 or less colors and my check on your art reveals 111 colors :/
Hmm, well I don't see any pillow shading except from the feathers from the wings.
Ok, about the opinions: To be honest mmmm, I like the cool spot (red dot) character but the other shapes are not good, overall the dithering and shadows in them. Seems like there is not a fixed light source so you are pillow-shading the parts and doesn't look good.
Alright alright, I removed the text, now can I have your opinions on my character?
Remove the text. That's what the description section is for.
Well, I added the text because most people might not know what video game characters I used. I didn't think the text had to be made by me, because I thought it didn't matter.
You don't need the text. Besides, that text is not hand made ^_^
for a rushed pixel art it looks rushed, but not nice. let me show you something:

this shows basically the colors you used. if you pay attention, most of the are quite similar, and with a bit of effort you can clear quite a lot of them to leave only the ones that are relevant. the thing that you used several character parts increases the amount of colors would be reasonable, but in this case and due the basical simplicity of each part, doesnt justify the amount of colors. the so called vectorman arms, for example, aren't really shaded to gove the impresion taht they are spheres, and for the same reason the do look like buttons. the gradient shaded feathers doesnt really need to be dithering, considering dithering is usually a technique used to either give a texture effect(same reason why you shouldnt use it a a metallic surface, specially if you're looking for something like the gold in his chest) or when the limitations of a certain palette doesnt allow the use of extra colors to increase the smoothness. the yellow angel halo, the yellow shoes, and the yellow shoulders use 3 diferent sets of yellows for each one, wich sends us back to the "recycle your colors) point that i've stated in my previous comment. now, for the overall composition, since most of the bodyparts are basically geometrical shapes pasted all overr, it ends being boring, and flat. the character itself's parts doesnt really seem to be conected each other giving he idea that is basically a random arrangement of stickers over a canvas.