The Adventures of Eggnog 2: Explode Another Day

The Adventures of Eggnog 2: Explode Another Day

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The Adventures of Eggnog 2: Explode Another Day



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Title: The Adventures of Eggnog 2: Explode Another Day
Pixel Artist: RabidGolfCart  (Level 3 Corporate Drone :: 1926 points)
Posted: 5/3/2009 16:36
Statistics:  4 comments    5 faves    0 avatars

Eh, can't really compete with some of these other entries, but I made it anyways.

Manual:
The game revolves around our trusty hero Eggnog, an egg with a gun as he fights his way through hords of enemies in a gameplay combination of CaveStory, Contra and Mario.

The story goes:
After the death of his girlfriend by the hands of his brother Bertrand (who assisted him in the previous game), Eggnog seeks vengance. Game start.

Controls are:
A- Jump
B- Fire
Up- Aim diagonally up
Down- Aim diagonally down/Crouch
Left and Right- Move
Start- Pause
Select- Stats/Inventory
This game features game data saving and a scoreboard.

Menu trees:
Main menu
|-Press start
   |-Select file
   |   |-File 1 (Register>Start/Erase)
   |   |-File 2 (Register>Start/Erase)
   |   |-File 3 (Register>Start/Erase)
   |-Options
       |-Difficulty (Easy/Hard)
       |-Control    (A/B switch)
       |-Scoreboard
In-game menu
|-Save game
|   |-File 1 (No/Yes)
|   |-File 2 (No/Yes)
|   |-File 3 (No/Yes)
|-Options
    |-Difficulty (Easy/Hard)
    |-Control    (A/B switch)
    |-Scoreboard

Your main weapon starts as a single shot pistol and levels up as you gain points.
The levels are:
1- Pistol (single shot)
2- Machine gun  (3 shot burst)
3- Shotgun (3-way shot)
4- Rocket launcher (single shot, explodes on contact)
Each level requires 100 points. If you get hit, you level down.

The stuff on the bottom of the screen are as follows:
Heart- Represents 2 hit points; Take one hit and it cracks, take another and you lose a life.
Shield- Item pickup; Represents another 2 hit points; Take one hit and it cracks, take another hit and your back to just the heart.
Score- Kill enemies and pick up items to gain points.
Next- How many points needed till the next level up.
Level- Your current weapon level.
Lives- How many extra lives you have.

Enemies:
Munchie- A hopping box with teeth; Deals one hit point on contact; Gives 10 points.
Flying Munchie- Same as Munchie, but with wings.
Bounder- A combonation spring/fork; Deals one hit point on contact; Gives 20 points.
Batty- A flying baseball bat; Hangs from ceilings till Eggnog gets close; Deals 1 hit point; Gives 10 points.
Hammerhead- A hammer with legs; Deals 1 hit point on contact, 2 on attack; Gives 30 points.

Stages:
Stage 1- Highway (Boss: Tank)
Stage 2- Mountian (Boss: Harrier)
Stage 3- Forest (Boss: Robot dinosaur)
Stage 4- Beach (Boss: Ship)
Stage 5- Cave (Boss: Drill machine)
Stage 6- Fortress (Boss: Bertrand)

Powerups:
Heart- Puts your heart back together, dropped by most enemies.
Shield- Gives you 2 extra hit points, picked up at certian locations.
Coin- 1 point
Gem- 10 points
Money sack- 100 points, instant level up as a result.
Egg- Extra life

 

Note: I chose to go with minor anti-aliasing on the sprites as all the backgrounds consist of the two lightest shades of the pallete, The sprites will be spending most of their time on these backgrounds.


Weekly Challenge: Game Boy Turns 20Weekly Challenge: Game Boy Turns 20

Discussion

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user
ellie-is (Level 8 Cannibal) @ 6/5/2009 13:18

Awesome use of dithering here.


user
RabidGolfCart (Level 3 Corporate Drone) @ 5/4/2009 15:40

Actually I came up with that when I went to upload it, it took about 10 minutes to whip up that manual.


user
Dr D (Level 4 Shichikyu) @ 5/3/2009 23:21

I can tell a LOT of thought went into the description, providing it wasn't already an actual game, or planned to be one.

But it does make it so much easier to form into a real game. Great work.


user
RollerKingdom (Level 7 Mass Murderer) @ 5/3/2009 18:05

OMG i love this one, the title screen is great.. GOOD JOB! 5/5


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