Space Mines (Rendezvous Delano)

Space Mines (Rendezvous Delano)

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Pixel Art Details

user
Title: Space Mines (Rendezvous Delano)
Pixel Artist: DeProgrammer  (Level 7 Underboss :: 50183 points)
Posted: 7/19/2009 09:49
Palette: 25 colors
Statistics:  1 comments    0 faves    0 avatars

(13 colors each.) These look okay on a non-black background, I think.

The last frame makes them seem organic...so I may cut it from the final version, but I will likely use it in the Hunter Mines, which hover in like normal mines and then pop open and fly at the player.

These are the space mines in Rendezvous Delano, a Nintendo DS game I'm making. (The rest of this text is the same as will be in all Rendezvous Delano submissions.) This game is a shoot-em-up with Metroid elements such as exploration...and a bunch of Metroid upgrades, and the player is Samus's ship.

Here is a video I recorded 6 days after I started making it: http://www.youtube.com/watch?v=63OUeKeFs3M

And if you wish to download it, the current alpha version (which is a good bit more advanced than that video and features a complete first level) is available here: http://dpmm.110mb.com/temp/RendezvousDelano.zip

Discussion

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user
Peeter (Level 4 Button Man) @ 7/19/2009 12:00

Flip them 90 degrees and they become trafficlights
Anyway, good job. 


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