If you desire, you can see the cover of the game (poster version) here:
http://sgrum.deviantart.com/art/Street-Soccer-Evolved-Cover-113629800
As you see, I draw the ball like UEFA balls, with a modern design, not the classic. This explains (I think) why the ball looks like a baseball ;P
Very nice! (nitpick: the ball looks like a baseball to me though)
Thaks a lot...In game the shadows were painted by programming code, but I want to update this art with the ball and player shadows.
He's cool, I like it. Great little animation.
Only thing I would say is that because you have added shadows to the wall, bench and box, I think shadows on him and the ball will stop him 'floating'. I understand you were limited for the mobile game though.
I hope my animations are half this good one day.
I see.
But it was made for a mobile game, so that there are some restrictions:
In this case, I must had a short sequence of frames that makes a file no more than 3,5 KB in a compressed animation file, and the mockup weight in the mobile memory is (lenght x wide)x2 in KB. This means that the mockup must be very little, and the animation must be little too. If not, the memory of the mobile can´t run . This is more important if the animaton is employed only in the menu screen, as it does, because you can see only in the menu selection options, nor in game. So that, this animation wasn´t so important to made a perfect ball gravity XD
PD. And entire animation was made in about 4 hours, cause was a last minute decision include that.
Great!
Only thing: the ball should not slow down in the air, it looks like it's made of paper or foam (for both kicks).
It should come down at the same speed and angle that it goes up.
It should also rebound, maybe not after the long kick as the player seems to catch it right away, but definitely after the short one.
This goes very very smooth!