EXTRA STAGE - VS. ANTIMATTER

EXTRA STAGE - VS. ANTIMATTER

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EXTRA STAGE - VS. ANTIMATTER



user
Title: EXTRA STAGE - VS. ANTIMATTER
Pixel Artist: X0-000  (Level 4 Deputy :: 6186 points)
Posted: 8/16/2009 22:26
Palette: 20 colors
Statistics:  7 comments    10 faves    0 avatars

Ok, this probably deserves a metric ton of explanations. Basically the idea is inspired from a friend of mine who came up with an RPG concept involving atoms, and having antimatter as the final boss. So yeah, I took that idea for this week's challenge, but made several changes.

This is a shooter based on chemistry, and I decided to go for a fairly abstract look for the mockup. The interface is heavily inspired by rRootage's setup, which I rather like. Up to 2 players can play, and either player can choose to be CH4 or ZnI2 as their ship.

CH4: This is slightly inspired by Tumuki Fighters. During the stage, enemies will drop C when they are destroyed, which can then be picked up by the player. Each one adds to the CHN (chain) counter (bottom left), which powers up a "Combust" command (basically a bomb whose power is based on the amount in the chain.) Now the head C is the only C that counts towards the player's life, so the other Cs can get hit without killing the player. However, if a C is hit, then it splits the CH3-(CH2)n-CH3 into two pieces, and the disconnected piece disappears.

ZnI2: This one is inspired by Ikaruga. The ship is either + or - charged, and it can collect bullets of the other type (For convenience, it's just Ikaruga's color matching rules.) However, there's a slight twist in that your ship's charge is tracked (bottom right). If it ever goes above +3 or below -3, then your ship gets destroyed. In addition, your ship's power depends entirely on how unbalanced its charge is (the more unbalanced, the stronger.)

Surprisingly enough the final product turned out to be less messy than I expected (whoo), but just in case I'll cover everything:

Blue diamonds/Big red squares: Enemy bullets.

Shapes with + signs in them: Player ships. Circle represents CH4 and Square ZnI2. The + sign is the actual hitbox of the ships.

Light red square surrounding ZnI2: Charge indicator. Gets larger the closer a player is to +-3, and the color indicates the charge.

Dark blue circles: H atoms of CH4. Each one shoots a bullet.

Light blue circles: CH4's bullets.

Dark red tiny squares: ZnI2's bullets.

Gigantic Black Thing: Antimatter, the EXTRA STAGE BOSS

Hopefully the health bar at the top is noticeable as well.

Bonus material:

http://img.photobucket.com/albums/v396/x0_000/extrastageextra.png


Weekly Challenge: Final BossWeekly Challenge: Final Boss

Discussion

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user
mitch968 (Level 1 Rookie) @ 8/29/2009 10:27

I like this

simple but very effective


user
inphy (Level 7 Sheriff) @ 8/17/2009 10:39

It sounds like a neat concept, but I think the bullets drown in the background, and it's hard to distinguish player fire from enemy fire. It would frustrate players pretty quick. I like Mushihime's (Cave) style, there's never a question who owns what ball of deathly doom.


user
onek (Level 6 Hitman) @ 8/17/2009 05:44

awsome concept... execution ... nice ^^ 


user
Manupix (Level 11 Godfather) @ 8/17/2009 00:38

Chemistry rulez!

I'm a total sucker for nerdish science stuff, so you can count on me!


user
asukicco (Level 9 Necrophiliac) @ 8/17/2009 00:16

You've got my vote.


user
skamocore (Level 11 CEO) @ 8/16/2009 23:50

Great entry; great concept. I'm glad someone decided to do a bullet hell game (it's what I would've done if I were going to enter ;P)


user
jamesmorrow07 (Level 1 Jukyu) @ 8/16/2009 22:59

Wow! WOW! This is one hell of an amazing concept you have here! If this was an actual game, I'd play it! This is awesome work.


Related & Tags


Chemistry Shmup Shooter Ikaruga Tumuki Fighters, EXTRA STAGE - VS. ANTIMATTER avatars, EXTRA STAGE - VS. ANTIMATTER icons, EXTRA STAGE - VS. ANTIMATTER pixel art, EXTRA STAGE - VS. ANTIMATTER forum avatars, EXTRA STAGE - VS. ANTIMATTER AOL Buddy Icons

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