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I think you're mixing up the DS and the SP, the SP has one screen and the DS has two.
This would look much better if you removed 2/3 of the colors. And the blue thingy doesn't even remotely look anything like a DS.
I think you should have listened to the people in the forum. They offered great help, telling you what can be fixed, but you got angry and ignored them.
The blue ds to the top left does look like a car
29 colors? That is pretty bad regardless how "small" they are.
Considering I can only count about 19 colors by eye. :/
It's bad when you can't really tell certain colors apart from other shades, that means you are wasting color.
When the point in pixel art is to do a lot with very little.
Also your DS does not look anything like a closed DS.
I have provided an edit to prove my point.
i28.tinypic.com/oic2e1.png
I was able to show more volume with less color using the proper shading techniques.
Now it actually kind of looks like a closed DS, and not a CAR.
When I reduced your DS down to greyscale, you can clearly see the shading mistakes you have made.
The shading on your "gameboy DS" is shit, just like your thread in the forum. :/
It would seem you can't take proper C+C, so please I'd love you to tell me I'm wrong here.
29 colors for 4 small sprites isn't that bad, I wasn't caring about the color count, and the handhelds all have different color styles.
I'll remove the dithering.
They're all flat. The DS (I assume that's what it is?) looks more like a car with super tiny wheels and the GBA has too jagged of lines.
Add contrast, define your shapes better, desaturate the colors, and don't dither anything (these are all too small for any of that anywhere). You could also work on your palette use. 29 colors for 4 teeny-weeny little things? Too much.
Made a table showing all your colors:
http://i29.tinypic.com/2j2yg5y.png
Can you honestly say you need 14 shades of gray and 6 shades of blue, compared to your use of only two colors in the GBC?