Walk cycle for a game I'm making in a class.
This one I made before the run cycle, and went back and forth with some adjustments. Not as smooth, but it's okay for my purposes. The run cycle is the one that really matters too.
EDIT: Oh the irony, of all the challenges to be going on, it's the silly walk. Too bad this walk isn't nearly silly enough, or I might enter. |
The legs movement is alright, but the arms could move a little more, looks like hes deliberately trying to hold them back. (At least the way i see it ;)