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Silly walk

Silly walk


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Pixel Art Details


Title: Silly walk
Pixel Artist: Lollige  (Level 11 Psychopath :: 48551 points)
Posted: 10/18/2009 3:14:46 PM
Palette: 9 colors
Statistics: 11 comments :: 2 favorites :: 0 avatars

15 frames

8 - 10 frames per second

8 colors + trans

All frames are unique, and only the face was copied sometimes. The rest was all redrawing work. That takes up some time yes, and I am too tired now to smoothen things out too.

Thanks for your comments and votes! (hint)


Weekly Challenge: Silly Walk CycleWeekly Challenge: Silly Walk Cycle

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What do you think?

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Lollige (Level 11 Psychopath) at 10/26/2009 12:57:35 PM

Thank you Ryath!


Ryath (Level 1 Private) at 10/26/2009 12:50:30 PM

 This was very good. I can see why it came in so high. My favorite from the Top 3.


Peach (Level 5 Soldier) at 10/25/2009 2:00:47 AM

great :)


Nightmare Maker (Level 6 Made) at 10/23/2009 1:48:09 PM

Voted :)


DawnBringer (Level 5 Killer Klown) at 10/22/2009 7:44:43 PM

That's a Vote, Lollige.


Wolverine (Level 8 Brigadier General) at 10/19/2009 9:41:55 AM

I much prefer it as it is now.  The speed tweaking actually makes the animation somewhat irritating to me. But yeah the current one is very well done.


Lollige (Level 11 Psychopath) at 10/19/2009 1:28:19 AM

Thanks for your reply manupix!

I partially agree with you. However, I find that the slower part goes disturbingly shocking, so that would mean I have to make even more frames D:

No, I call this a done, knowing that there is quite a lot that can be done to improve it.


Photocopier (Level 8 Regional Boss) at 10/18/2009 11:57:13 PM

Glad you finished this!


crusader333 (Level 2 Quiet One) at 10/18/2009 9:19:47 PM

The kick up is really nice. His left arm pops when he pushes himself up with the suitcase though, and I think his back needs to lean down a bit more because it looks like his arm grows in that frame as well.


dumbo (Level 10 Master Sniper) at 10/18/2009 9:09:12 PM

This made me laugh!

Great work on this!


Manupix (Level 5 Assistant Manager) at 10/18/2009 4:25:44 PM

Excellent!

I did a little tweaking of frametimes. Accelerated the upward kick, slowed the recovery (the frame with the case on the ground, and those before and after it; a better solution would be more frames there...). Looks more natural, and provides a little rest to the viewers eye.

Hope you're still up to fix it!


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