Rendezvous Delano - Enemies

Rendezvous Delano - Enemies

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Rendezvous Delano - Enemies



user
Title: Rendezvous Delano - Enemies
Pixel Artist: jalonso  (Level 11 Godfather :: 99221 points)
Posted: 10/27/2009 13:22
Statistics:  12 comments    16 faves    0 avatars

To cure a creative block I decided to help DeProgrammer with his SHMUP game project called Rendezvous Delano for the DS.

Animations are simulations only. All is coded including additional explosions not made by me. Sprite limits 32x32 - 32x64 - 64x32 + 64x64

Not too many colors per sprite. Each enemy has its own palette. Palettes supplied.

Discussion

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user
Caladium (Level 2 Corporal) @ 1/18/2016 18:57

your Delano stuff looks great- nice detail, color, animation


user
JerryPie (Level 11 Godfather) @ 8/28/2010 15:07

jal you're awesome..but i just really think the explosions are too dark. it feels like they are part of the sprites/background. i understand how in a game you want things to mesh well, but as a big fan of these types of shooters i think the prize we subconciously want is to see the destruction of the enemies we're fighting. hopefully im not getting too deep..but i think you should brighten up the explosions more..more yellows, maybe even a white center of the fire.


user
DeProgrammer (Level 7 Underboss) @ 11/1/2009 21:32

You're right, Fool. Maybe I'll replace a background layer or two with a bunch of connected sprites in the game so that I actually have a free layer with which to make some parallax stars.


user
Fool (Level 6 SWAT) @ 10/30/2009 08:00

Cool stuff=)

Stars feels a bit like snowfall, paralax might  break it.


user
eldiabolito (Level 2 Quiet One) @ 10/28/2009 01:41

<3 


user
DawnBringer (Level 10 Maniac) @ 10/28/2009 00:18

Space & Sprites are never wrong!


user
jalonso (Level 11 Godfather) @ 10/27/2009 17:43

@Necroleachate, I think it all goes the same direction cuz of the fire it shoots while moving.


user
Necroleachate (Level 5 Killer Klown) @ 10/27/2009 17:27

Very good sprites. They really catch the spirit of games from snes age, while still being unique.

Can I make a suggestion? Maybe making the green light source from the ball thing rotate oppositely to he ship rotation would make it more interesting.


user
Mathias (Level 5 Rokkyu) @ 10/27/2009 15:15

Wow, you're really taking off with this project. Some nice looking stuff here.


user
jalonso (Level 11 Godfather) @ 10/27/2009 13:46

@RoboBOT, The purple zapper sprite (early draft) is not going to be used in the game. If I didn't place it here I would have trashed it.

@ Oh, Jinn ^.^


user
RoboBOT (Level 7 Captain) @ 10/27/2009 13:35

DeProgrammer is rather lucky, I feel! All the sprites you've done for his game are great. One question, tho: The two ball shaped ships on the left have two very different light sources. Is there a reason for that?


user
Jinn (Level 11 Godfather) @ 10/27/2009 13:29

{ Jal, I think I love you...


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shmup, sprite, ds game, ships, Rendezvous Delano - Enemies avatars, Rendezvous Delano - Enemies icons, Rendezvous Delano - Enemies pixel art, Rendezvous Delano - Enemies forum avatars, Rendezvous Delano - Enemies AOL Buddy Icons

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