... or whatever it's called nowadays. EB1? It's based on the Bugatti, and I think it's fairly accurate, but won't be concerned if it's faulty.
GTA sprites are lit from the bottom left, and hence the light source moves when the sprite turns (looks kinda wrong). GTA2 sprites are lit directly overhead, so they're symmetrical and I think work better for engine-rotated sprites. I previously made an Alfa Romeo sprite in GTA style, so here's one in the other style.
This is also a lot darker, and probably doesn't look so hot on the blue background here. Looks a lot better on the road. ;)
The colour count is per-sprite, and I could reduce it quite a bit. Maybe I will. ;)
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