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Yeah, I do appreciate things with more detail and color as well - I was keeping myself to a palette of 4 colors (excluding transparency) for simplicity's sake, as this was the first pixel art I had done in .. I think at least a month. It's great to see what one can do with a tiny little NES palette, but I ache for more colors! I do think that I'm going to redo it from scratch with more colors and detail and improved animation, and see how it goes. Something to work on soon. :)
You're welcome! More detail would make a cool image (for some reason the extreme example of a large crystal render in a Final Fantasy cinema comes to mind) but a lot of the charm of this pixel for me comes from how evocative it is even at the size. This opinion, though, must be filtered through my admission that the 16-bit era is my favourite (the style most recently rejuvenated with the Game Boy Advance - though with a nice bit-count upgrade) before you can decide whether it's rubbish or not!
Cheers,
JD
Ah, yeah, I was reading it wrong. I think I'll probably remake this later and make it a bit more detailed, and address the highlighting issue there. Thank you for your advice, I appreciate it! :)
What Photocopier said. The crystal is very good, but you don't want the highlight to look painted on.
Thanks,
JD
he means that the crystal moves but the highlight doesn't, because if you think about it, whatever is making the highlight isn't moving with it.
Sorry about the huge lag in reply, here. Thank you for the comment! What do you mean by "if the highlight stayed still"? The crystal's light sources seem to be stationary to me. Unless you mean the shadow on the ground, which is just growing larger the closer the crystal gets to the ground.
(Huzzah! I'm the first comment!)
This is an excellent crystal, right at home in any professional game.
It would be even more nice, if the highlight stayed still as the crystal bobbed up and down, since I assume it's the crystal shifting, and the lightsource isn't.
Sounds really cool, but I have a selfish hope that you submit the new one separately, even if you don't 'fix' this one (which, selfishly, I'd also love!).
Thanks, looking forward to it,
JD