This picture was done according to Intellivision graphics restrictions. There are still people developing games for this old (1979-ish) game system. I hope to continue doing pictures for myself and to support the game developers.
The Intellivision's graphics restrictions are kinda convoluted. The resolution is 160x96, broken up into 8x8 cells (like the C64). There are 16 colors, and each cell can have two colors. However, one of those two colors must be chosen from the first eight colors. Palette here (http://i37.photobucket.com/albums/e83/saehn/intv-palette.png).
Here's where it gets complex: the whole bitmap data isn't available to you. Instead, you get to create 64 custom 8x8 "tiles" that fit into each cell (like the NES). Each tile can be used with any colors, as long as they meet the restrictions mentioned earlier. Here's the tile set I used: (http://i37.photobucket.com/albums/e83/saehn/intv-scii-1.png)
Finally, the INTV can't actually display the rightmost pixel column, so that column would show as a black line on a real system. |
I think this has a heavy (unintended) "stereoscopic vision" effect.